{"game_versions":["1.20","1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"noPT9kd8","project_id":"9KZOe6HD","author_id":"3KDmigFH","featured":false,"name":"Moving Elevators 1.4.12","version_number":"1.4.12-forge-mc1.20.1","changelog":"### Moving Elevators 1.4.12\r\n- Added feedback when cabins contain an invalid block or when there are blocks obstructing the destination\r\n- Elevator now decelerates when approaching its destination floor\r\n- Adjusted elevator display layout\r\n- Cabin availability is now lazily cached and shown on elevator displays\r\n- Added config option to allow moving unbreakable blocks\r\n- Increased default elevator size limit to 11 blocks\r\n- Improved elevator rendering for blocks with complex models\r\n- Fixed cabin check when the cabin area of floors overlaps\r\n- Fixed camo data serialization when blocks are added/removed from the game\r\n\r\n### Moving Elevators 1.4.11\r\n- Added Turkish translations (thanks to RuyaSavascisi!)\r\n- Fixed elevator blocks turning invisible when certain blocks are used as camouflage\r\n- Fixed entities being ridden by the player sometimes taking damage when the elevator arrives\r\n- Fixed crash when dropping elevator cabin blocks as items\r\n- Fixed crash when rendering elevator with Sodium Extra installed\r\n\r\n### Moving Elevators 1.4.10\r\n- Elevator systems will now validate saved controller positions when the chunk they are in gets loaded\r\n- Added Japanese translations (thanks to Konuma Takaki!)\r\n- Added Korean translations (thanks to park-cheolwoo!)\r\n\r\n### Moving Elevators 1.4.9\r\n- Fixed issues with block updates when removing/placing elevator cabin\r\n\r\n### Moving Elevators 1.4.8\r\n- Improved compatibility with Embeddium, Iris, Oculus, Rubidium, and Sodium\r\n- Fixed elevator placing random blocks instead of air when mods shift vanilla block ids\r\n- Fixed some blocks like doors not being updated after being moved with the elevator\r\n\r\n### Moving Elevators 1.4.7\r\n- Updated Russian and Ukrainian translations (thanks to dnrovs!)\r\n- Render distance for moving elevators is now based on actual render distance rather than fixed 300 blocks\r\n- Small optimizations when rendering elevators\r\n\r\n### Moving Elevators 1.4.6\r\n- Light blocks will now be treated as air for elevator cabin checks\r\n- Fixed rare crash when calculating light value for elevator blocks\r\n- Fixed crash when removing a floor right after remote elevator panel caching\r\n- Added Simplified Chinese and Traditional Chinese translation (thanks to SheepYhangCN!)\r\n- Fixed some of the French translations (thanks to OptimusZeGaming!)\r\n\r\n### Moving Elevators 1.4.5\r\n- Created a separate sound entry for when the elevator arrives, so it can be changed by resource packs\r\n\r\n### Moving Elevators 1.4.4\r\n- Added additional checks for the remote elevator panel\r\n\r\n### Moving Elevators 1.4.3c\r\n- Prevent crash when Embeddium is installed\r\n\r\n### Moving Elevators 1.4.3b\r\n- Fixed crash with some Mekanism blocks\r\n- Fixed crash with Oculus\r\n\r\n### Moving Elevators 1.4.3a\r\n- Fixed elevators screens and buttons having weird texture artifacts\r\n\r\n### Moving Elevators 1.4.3\r\n- Initial release of Moving Elevators for Minecraft 1.20\r\n","changelog_url":null,"date_published":"2026-02-09T18:13:27.647639Z","downloads":42170,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"dSNmx4w1","hashes":{"sha1":"1f61ea052a37e6fe1e927f84c017523155ebd69c","sha512":"4b807ff88b7caab9eb72bb2d1f1f36d42b9182c38d96179421fd93bd625ee18c4a3ec6c75a4e603535fbec9ae2a21006da21a4b6338439b4f1c8935ea0693b64"},"url":"https://cdn.modrinth.com/data/9KZOe6HD/versions/noPT9kd8/movingelevators-1.4.12-forge-mc1.20.1.jar","filename":"movingelevators-1.4.12-forge-mc1.20.1.jar","primary":true,"size":333266,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"rOUBggPv","file_name":null,"dependency_type":"required"},{"version_id":null,"project_id":"LN9BxssP","file_name":null,"dependency_type":"required"}]}