[{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"aDUlOdzA","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":true,"name":"[Forge 1.20.1] Immersive Aircraft - 1.5.0","version_number":"1.5.0+1.20.1","changelog":"# 1.5.0\n\n* Fixed engine turning off in Multiplayer for other players\n* Fixed gunner controlling wrong gun\n* Fuel with containers should now be better supported\n* Improved render performance\n* Fixed aircraft control animations\n* Fixed overlay on fabric being funky with some mods\n* Aircraft now take damage and slow down in lava\n* Fixed Bamboo Hopper floating on modded water-like fluids\n* Added an auto enter blacklist\n* Aircraft now take fire damage\n\n# 1.4.1\n\n* Fixed stack overflow on explosions (again)\n\n# 1.4.0\n\n* Added mechanical dials and hud (Thanks donmor!)\n\n# 1.3.3\n\n* Fixed rudder orientation\n\n# 1.3.2\n\n* Fixed aircraft sinking on Forge\n\n# 1.3.1\n\n* Fixed recipe\n\n# 1.3.0\n\n* Added the Bamboo Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2026-09-12T16:05:25.474359Z","downloads":188148,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"gjUiG8Pp","hashes":{"sha1":"dceb59fc5dbfa30625bfa56256480708e0c58419","sha512":"3c51cc0e056543226c6768117f88201921613df044bb344527855e368573e5f23a88bca890ea10a236f372fca8fdf5c8424d972e57d699134474b6e3f601cc13"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/aDUlOdzA/immersive_aircraft-1.5.0%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.5.0+1.20.1-forge.jar","primary":true,"size":2441036,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"QQI7iHKf","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.4.1","version_number":"1.4.1+1.20.1","changelog":"# 1.4.1\n\n* Fixed stack overflow on explosions (again)\n\n# 1.4.0\n\n* Added mechanical dials and hud (Thanks donmor!)\n\n# 1.3.3\n\n* Fixed rudder orientation\n\n# 1.3.2\n\n* Fixed aircraft sinking on Forge\n\n# 1.3.1\n\n* Fixed recipe\n\n# 1.3.0\n\n* Added the Bamboo Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2026-06-07T20:50:25.150759Z","downloads":782217,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"5hXFw62A","hashes":{"sha512":"561feeababe1a75984eed66c5b62ac4bc5d1eaf6db35b8dda7295eb5d88b452b0c0170b35d7c3da4409c8253f4794ee8ffbda0b0ec59432b3d0b1736832a7867","sha1":"e0fcdfe54114d49b53b50514e5e2a2255a396f3f"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/QQI7iHKf/immersive_aircraft-1.4.1%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.4.1+1.20.1-forge.jar","primary":true,"size":2435800,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"jPZ0GRsN","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.4.0","version_number":"1.4.0+1.20.1","changelog":"# 1.4.0\n\n* Added mechanical dials and hud (Thanks donmor!)\n\n# 1.3.3\n\n* Fixed rudder orientation\n\n# 1.3.2\n\n* Fixed aircraft sinking on Forge\n\n# 1.3.1\n\n* Fixed recipe\n\n# 1.3.0\n\n* Added the Bamboo Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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sinking on Forge\n\n# 1.3.1\n\n* Fixed recipe\n\n# 1.3.0\n\n* Added the Bamboo Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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sinking on Forge\n\n# 1.3.1\n\n* Fixed recipe\n\n# 1.3.0\n\n* Added the Bamboo Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft 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0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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Hopper\n* Made trails data driven\n* Fixed a crash\n\n# 1.2.2\n\n* Updated API-related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2025-07-07T12:13:35.279486Z","downloads":1775,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"S5YWTfVj","hashes":{"sha512":"d793e812e137ab3f18cffe6fcd5421f9871f49c96c455912906f72f820daebd4a1ee6a90003fbc0706d5c1b50d15529af41442da08a6cfaee2cb24709bac4dbb","sha1":"a7d6b2a790153b77324fdb194b4fb0005722e41c"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/B3l3D7F6/immersive_aircraft-1.3.0%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.3.0+1.20.1-forge.jar","primary":true,"size":2391302,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"X2smCkoc","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.2.2","version_number":"1.2.2+1.20.1","changelog":"# 1.2.2\n\n* Updated API related stuff\n\n# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2025-03-17T18:07:00.527935Z","downloads":521569,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"8uOWCfm9","hashes":{"sha1":"5f1c9fb4a9825557a951bd5f97465fe44fc01df7","sha512":"51131231da1e9953e6c5850b103cb87b04de7767d2771e7cc1477b6c8ef83a7088c0823ade27ab9e45c075924043151af34c716c7a051296b9b1ff13d6b328af"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/X2smCkoc/immersive_aircraft-1.2.2%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.2.2+1.20.1-forge.jar","primary":true,"size":2180392,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"trwIa4wi","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.2.1","version_number":"1.2.1+1.20.1","changelog":"# 1.2.1\n\n* Fixed air bubbles and other bars being offset\n\n# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2025-02-26T16:42:03.010859Z","downloads":308325,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"rsLBL3Qk","hashes":{"sha1":"20d440189d6f86d6f7e7c137e7554f20631e3fdd","sha512":"ea5f27f6949f36a33b5dc25d45085ac452b1e0361aaa8b0eae1b7dc2d612ed764f66acd042b0a4ff90893bf8b23f548ed9d1c6ed4fca2162dec243c3db492c15"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/trwIa4wi/immersive_aircraft-1.2.1%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.2.1+1.20.1-forge.jar","primary":true,"size":2178775,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"Cq1kMfP1","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.2.0","version_number":"1.2.0+1.20.1","changelog":"# 1.2.0\n\n* Fixed some crashes\n* Fixed health bar position conflicts on Forge (thanks sfiomn!)\n* Added config flags\n    * `dropAircraft` to make aircraft non-pickup-able\n    * `rotaryCannonDamage`\n    * `heavyCrossBowVelocity`\n    * `bombBayEntity` A mapping from ammo item to spawned entity\n\n# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2025-02-25T17:55:56.132512Z","downloads":5544,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"9aAyqJkB","hashes":{"sha1":"ba0aec13a0ebea094625169be61eda8116857677","sha512":"2070eb021745da58a33ee903b348d7d224c7adabd3d804625815c142c6904bb092afff7926940eb417cb2a7a0cda7d571ced6b0958a2923c6160166e5ee45e69"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/Cq1kMfP1/immersive_aircraft-1.2.0%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.2.0+1.20.1-forge.jar","primary":true,"size":2178763,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"Duramjh8","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"BuPtsmaI","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.1.8","version_number":"1.1.8+1.20.1","changelog":"# 1.1.8\n\n* Maybe fixed concurrent addon loading issues on Forge\n* Maybe fixed multiplayer issues with turning of engines\n\n# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2025-01-04T12:27:38.500671Z","downloads":1242412,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"uxQo1VqQ","hashes":{"sha512":"53d78a615dc0c762c8566848ddcd499729565209dd9d3198feb3e5ac4044ab3442a77fd7cd2a2466dd7845243e926735154d9c5996c1cd11fef4e985eb0a96c0","sha1":"2ab98071913415862fe3d72828b7d5c9856035e7"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/BuPtsmaI/immersive_aircraft-1.1.8%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.1.8+1.20.1-forge.jar","primary":true,"size":2175827,"file_type":null}],"dependencies":[]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"u1rRBdZj","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.1.7","version_number":"1.1.7+1.20.1","changelog":"# 1.1.7\n\n* A dummy update to fix a mess-up with file uploads\n\n# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2024-12-30T08:59:24.069970Z","downloads":9113,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"sLUxk97J","hashes":{"sha1":"23f112db93ac49b984e830bd6339f2f7173696ee","sha512":"69a98a2d2bf239f4ada95cb74b03fd021e96f23047d9b47dd246967a8824b5d62260bcb6809e06fe95846940d12235dcf67c991601895c5d0af4a2816467806e"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/u1rRBdZj/immersive_aircraft-1.1.7%2B1.20.1-forge.jar","filename":"immersive_aircraft-1.1.7+1.20.1-forge.jar","primary":true,"size":2175800,"file_type":null}],"dependencies":[]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"hZ6Uu1Ny","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 1.1.6","version_number":"1.1.6+1.20.1","changelog":"# 1.1.6\n\n* Important changes for addons\n\n# 1.1.5\n\n* Fixed issues with inventory syncing\n\n# 1.1.3\n\n* Added damage multiplier in config\n* Ported to 1.21.1\n\n# 1.1.1, 1.1.2\n\n* Forge/Fabric will now complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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complain when an unsupported version of ad astra is used\n\n# 1.1.0\n\n* Fixed inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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inventory sometimes desyncing\n* Fixed fuel levels not being saved\n* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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are no longer picked up by the player as this caused duplication\n* Anvil names are now treated properly (thanks Cibernet!)\n* Added colorable aircraft (thanks Cibernet!)\n    * Mostly interesting for addons with models designed for it\n    * Added support for Airship, Cargo Airship, and the Warship\n    * Coloring works like leather (combine with dye in crafting, clear with cauldron)\n* Placing a vehicle invalidly now prints an error message\n* Fixed banners sometimes not rendered correctly\n* Added compat with Destroy\n* Added Ad Astra Compat (Thanks Erdragh!)\n* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)\n    * This brings it closer to the vanilla boat mechanic while still having health rather than \"wobbliness\"\n    * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle\n* Added configurable `repairExhaustion` (small hunger cost for repairing)\n* You can now destroy aircraft much quicker with your hand, when they are empty\n\n# 1.0.2\n\n* Internal changes for addons\n\n# 1.0.1\n\n* Fixed infinite fuel airship\n* Fixed wrong keybinds on Forge\n* Fixed offset weapons\n* Increased culling box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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box of warship so avoid popping in and out\n\n# 1.0.0\n\n* Added the Warship (thanks Maugwei!)\n* Changes to core, keep addons up to date!\n    * Made many changes to allow easier addons\n* Vehicles now implement inventory interface, thus working with hoppers etc\n* Rockets now boost based on duration\n* You no longer yeet yourself out of the aircraft when sneak-right clicking\n* No more mining slowdown while in aircraft\n* Added config flags to:\n    * Drop the inventory (default true to stay faithful to e.g., boats)\n    * Drop the equipment/customization (default false, as that's just annoying)\n\n# 0.7.5\n\n* Various smaller fixes\n* Added config flag to allow block damage for bomb bay\n* Fixed heavy crossbow in creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, 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cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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creative\n* Durability upgrades no longer mess with vehicle health bar\n\n# 0.7.4\n\n* Fixed issues with building\n* Fixed background not being dim in inventory\n\n# 0.7.3\n\n* Added camera offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass and always available\n    * Heavy Crossbow – Shots arrows with a lot of force\n    * Rotary Cannon – Automatic cannon on a gyroscopic mount\n    * Bomb Bay – Drops tiny TNT packets (no block destruction)\n* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)\n* Added support for modded fuel (Thanks Brandon!)\n* Biplanes can now reverse\n* REI is now also supported\n* Fixed client tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, 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your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer 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offset, especially for larger aircraft\n* Fixed cargo airship's sails\n* You can now exit every aircraft properly, and don't stand on its top\n\n# 0.7.2\n\n* Fixed negative modifiers not working as intended\n* Added rotary cannon sound\n* Creative players no longer require ammo\n* The gyroscope now also stabilizes the pitch\n* Updated icons (Thanks 김작업!)\n* Weapons now also work when daylight cycle is off\n* Fixed bullets being funky\n* Added fancy sinking bubbles\n\n# 0.7.1\n\n* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo\n* Added keybind for using weapons/mounts\n* Fixed gunpowder typo, can now be used in rotary cannon\n* Added a cooldown, so you don't bomb your aircraft when entering\n* Fixed sound of telescope\n* Fixed client ticking at higher rate than server\n\n# 0.7.0\n\n* Aircraft now have a health bar, building up visual damage until they explode\n    * Right click fixes it again\n* Added 4 weapon/utilities\n    * Telescope – Twice the zoom as a spyglass 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Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 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tracking range (Vehicles are now 2.4x farther visible)\n* You now have to confirm R to dismount when in flight\n* You now get reminded how to exit when trying to shift\n* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and\n  first person operations\n* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc\n\n# 0.6.2\n\n* Fixed another server crash on Fabric\n* Reverted removal of Multi-Keybindings as player got angry\n\n# 0.6.1\n\n* Fixed server crash on Fabric\n\n# 0.6.0\n\n* Added datapack support for custom upgrades\n* Configurable vehicle explosions\n* Removed Multi-Keybindings as it no longer works with Forge anyways\n    * Also removed separate keybinds for pull and push\n* Added config to block aircraft in certain dimensions\n* Added JEI support for the larger inventories\n\n# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    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default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne 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in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside 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0.5.2","version_number":"0.5.2+1.20.1","changelog":"# 0.5.2\n\n* Switched to PacketByteBuf serializer\n\n# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2023-08-02T23:19:26.138938Z","downloads":3954,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"l1AtNlaZ","hashes":{"sha512":"dd89d418cde079f24b4cb0f97034bfb8f54b6b20227fb31b1cc3b0408fc1264a92eeaa97863edc589aac4f3cf1d04bfe27fdc4d497b0b42e263ff3f564a9be50","sha1":"4bf3ed153553383439a96c0780f4bfa1ca9c01bb"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/xyqar0Kj/immersive_aircraft-0.5.2%2B1.20.1-forge.jar","filename":"immersive_aircraft-0.5.2+1.20.1-forge.jar","primary":true,"size":1912496,"file_type":null}],"dependencies":[]},{"game_versions":["1.20.1"],"loaders":["forge"],"environment":"client_and_server","id":"1AoKMsi2","project_id":"x3HZvrj6","author_id":"TJkJC5Fn","featured":false,"name":"[Forge 1.20.1] Immersive Aircraft - 0.5.1","version_number":"0.5.1+1.20.1","changelog":"# 0.5.1\n\n* Fixed glitch on sails when pausing\n* Aircraft no longer break on autostep\n\n# 0.5.0\n\n* Added Cargo Airship\n* You can now kick out entities using shift-right click\n* Added fall damage when crashing the aircraft (never lethal by default, configurable)\n* Fixed inventory staying open after entity got removed\n* Mirrored banners correctly\n\n# 0.4.2\n\n* Engines now have a fuel buffer and then die slowly when out of fuel\n* Configurable fuel consumption can now exceed 1\n* If fuel consumption is set to 0, no initial item needs to get burned\n* Don't burn fuel in creative mode (configurable)\n* The engine no longer burns the whole bucket\n* Added a configurable fuel map\n* Cut default wind sensibility in half\n* Changed back to custom Keybindings, allowing to reuse keys without conflicts\n    * A config flag exists to disable this in case of mod conflicts\n\n# 0.4.1\n\n* Fixed fuel notification on gyrodyne\n* Fixed air friction stat color\n* Fixed server crash\n\n# 0.4.0\n\n* Added inventory\n* Added fuel\n    * The Gyrodyne burns your body fat instead\n* Added 9 unique upgrade items\n* Added banners to enhance the look of the Airplane and Airship\n* Added dye slots to tint the Airships sails\n* Added rocket boost\n* Improved wind mechanics, configurable\n* Crashing aircraft now destroys them, configurable\n    * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor\n\n# 0.3.1\n\n* Used even less aggressive keybinding method\n* Fixed discriminator byte crashes\n\n# 0.3.0\n\n* Added Quadrocopter\n* Fixed non-pilot dismounting\n* Switched to less intrusive multi keybindings injection to restore mod compatibility\n* Fixed controller animation of airship\n* Added support for modmenu and cloth config\n* Added item tooltip description\n* You can no longer apply knockback to your vehicle\n* Fixed the Biplane phantom push when leaving\n* Fixed first person camera offset\n* Vehicles can have a separate camera perspective, and is third person by default (configurable)\n* Creative mode destroys airplanes immediately\n\n# 0.2.1\n\n* Fixed Forge on 1.19.x\n\n# 0.2.0\n\n* Added keybindings\n* Added fancy GUI\n* Improved and optimized aircraft textures (thanks stohun!)\n* Fixed and updated translations\n* Fixed WAILA translations\n* Enhanced recipes\n* Fixed non player mount positions\n* Made all vehicles more durable\n* You can no longer hit your own aircraft while flying\n* Random entity will never occupy the last seat\n\n# 0.1.1\n\n* Fixed broken sneaking animation outside aircraft\n\n# 0.1.0\n\n* Initial release\n* Added hull, engine, sail, propeller and boiler item\n* Added airship, biplane and gyrodyne aircraft","changelog_url":null,"date_published":"2023-06-16T21:37:18.903138Z","downloads":8252,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"4DpejecM","hashes":{"sha512":"4d8a14b3900cf8749887ec55c44c87a9414cff34c8160b6d19c9f8dae1c9ffd17155714184685f2cf3688e13cb90ded1538cce450d3806df8f2f7000587a0c14","sha1":"0e51df8caefeabc5819734ff9b92e968aa1430b8"},"url":"https://cdn.modrinth.com/data/x3HZvrj6/versions/1AoKMsi2/immersive_aircraft-0.5.1%2B1.20.1-forge.jar","filename":"immersive_aircraft-0.5.1+1.20.1-forge.jar","primary":true,"size":1900380,"file_type":null}],"dependencies":[]}]