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* 新增 Iris 扩展功能\n* 平台\n  * 新增 Minecraft 26.3 支持（Fabric、NeoForge）\n* 日志与诊断\n  * 新增帧节奏采集窗口与 CSV 导出，记录渲染、帧生成及 Vulkan 呈现事件\n\n### 🔧 改进\n\n* 帧生成\n  * 改进异步帧生成的呈现流程\n  * 改进 Vulkan 帧节奏估计与呈现时序跟踪\n\n### 🐛 修复\n\n* 算法\n  * 修复切换超分算法时旧算法资源未及时释放\n* 渲染\n  * 修复窗口最小化时 Vulkan 呈现异常\n  * 修复 Vulkan 设备销毁时的同步问题\n* 低延迟\n  * 修复 Vulkan 帧生成 NVIDIA Reflex 低延迟标记异常\n\n---\n\n### ✨ Added\n\n* Shader Interface\n  * Added Iris extension feature\n* Platform\n  * Added Minecraft 26.3 support (Fabric, NeoForge)\n* Logs and Diagnostics\n  * Added a frame-pacing capture window and CSV export that records rendering, frame generation, and Vulkan presentation events\n\n### 🔧 Improved\n\n* Frame Generation\n  * Improved asynchronous frame-generation presentation flow\n  * Improved Vulkan frame-pacing estimation and presentation timing tracing\n\n### 🐛 Fixed\n\n* Algorithms\n  * Fixed previous upscaling algorithm resources not being released when switching algorithms\n* Rendering\n  * Fixed Vulkan presentation issues when the window is minimized\n  * Fixed synchronization during Vulkan device teardown\n* Low Latency\n  * Fixed NVIDIA Reflex low-latency markers during Vulkan frame 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新增 NVIDIA DLSS Ray Reconstruction 支持；需要光影包支持 NVIDIA DLSS Ray Reconstruction，否则不可使用\n  * 26.2 支持 Streamline\n* 配置界面\n  * 新增 NVIDIA DLSS Ray Reconstruction 启用选项\n  * 新增自动隐藏被光影包禁用算法的选项\n  * 配置页面新增滚动条\n  * 新增可选呈现后端配置，支持 OpenGL 与 Vulkan\n  * 低延迟选项新增后端可用性检查\n* 渲染\n  * 新增 Vulkan-OpenGL 互操作资源 Y 轴翻转配置\n\n### 🔧 改进\n\n* 配置界面\n  * 改进性能图表显示，增加数据采样数量\n* 算法\n  * DLSS Ray Reconstruction 资源支持从 NVIDIA NGX OTA Server 获取最新版本\n* 渲染\n  * Vulkan-OpenGL 互操作资源默认关闭 Y 轴翻转，可能会提升一定的性能\n\n### 🐛 修复\n\n* 渲染\n  * 修复 26.2 的相机状态捕获问题\n\n---\n\n### ✨ Added\n\n* Algorithms\n  * Added NVIDIA DLSS Ray Reconstruction support; a shader pack with NVIDIA DLSS Ray Reconstruction support is required\n  * Added Streamline support for Minecraft 26.2\n* Config UI\n  * Added an option to enable NVIDIA DLSS Ray Reconstruction\n  * Added an option to automatically hide algorithms disabled by shader packs\n  * Added scrollbars to configuration pages\n  * Added selectable presentation backends for OpenGL and Vulkan\n  * Added backend availability checks for low-latency options\n* Rendering\n  * Added a Vulkan-OpenGL interop resource Y-axis flipping option\n\n### 🔧 Improved\n\n* Config UI\n  * Improved performance charts with increased data sample capacity\n* Algorithms\n  * DLSS Ray Reconstruction resources can now retrieve the latest version from the NVIDIA NGX OTA Server\n* Rendering\n  * Disabled Vulkan-OpenGL interop resource Y-axis flipping by default; this may provide a performance improvement\n\n### 🐛 Fixed\n\n* Rendering\n  * Fixed camera state capture on Minecraft 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Windows 平台 AMD FSR 4（Direct3D 12）支持 by @sssxks\n* 配置界面\n  * 资源下载界面新增下载源选择、单项下载与取消下载\n  * 启用详细性能分析后，性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计\n\n### 🔧 改进\n\n* 算法\n  * DLSS 资源支持从 NVIDIA NGX 获取最新版本，并为 DLSS、XeSS 和 FSR 4 提供多个下载源\n* 日志与诊断\n  * 运行日志和异常诊断统一改为英文\n\n### 🐛 修复\n\n* 光影接口\n  * 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题\n\n### 🗑️ 移除\n\n* 算法\n  * 移除 FSR 2.2.1\n  * 移除 SGSR2 的 FS_2 片段着色器变体\n* 平台\n  * 移除 Forge 对 MixinBooster 的必需依赖\n\n---\n\n### ✨ Added\n\n* Algorithms\n  * Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks\n* Config UI\n  * Added download-source selection and per-resource download and cancellation controls\n  * Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled\n\n### 🔧 Improved\n\n* Algorithms\n  * Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4\n* Logs and Diagnostics\n  * Standardized runtime logs and exception diagnostics in 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配置界面\n  * 性能页面新增 NVIDIA Reflex 等待耗时统计\n\n### 🐛 修复\n\n* 光影接口\n  * 修复光影接口配置早于光影包 dimension map 加载，导致仅帧生成模式支持状态被错误判定的问题\n* 算法\n  * 修复 DLSS、FSR2 及光影兼容超分中的帧时间单位错误\n* 平台\n  * 修复 Forge 模组未声明 MixinBooster 必需依赖的问题\n\n---\n\n### ✨ Added\n\n* Config UI\n  * Added NVIDIA Reflex sleep-time tracking to the performance page\n\n### 🐛 Fixed\n\n* Shader Interface\n  * Fixed shader-interface initialization occurring before the shader pack's dimension map was loaded, which incorrectly reported frame-generation-only support as unavailable\n* Algorithms\n  * Fixed frame-time unit handling for DLSS, FSR2, and shader-compatible upscaling\n* Platform\n  * Fixed the Forge mod not declaring MixinBooster as a required 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光影接口\n  * 新增配置格式 V3，支持光影包禁用指定算法和声明仅帧生成模式\n  * 新增未适配光影兼容模式开关及风险确认提示\n* 帧生成\n  * 新增帧生成框架，支持自动及 2～6 倍帧生成模式；具体后端由 Wisteria 提供\n  * 新增异步帧生成呈现\n  * 新增仅帧生成模式，可关闭超分辨率并保留帧生成输入\n* 低延迟\n  * 新增基于 VK_NV_low_latency2 的 NVIDIA Reflex 后端\n* 配置界面\n  * 新增帧生成呈现指示器\n  * 关于页面新增赞助者列表\n\n### 🔧 改进\n\n* 配置界面\n  * 改进页面滚动、切换动画及控件交互\n  * 改进简体中文、繁体中文、英文与日文文本\n* 平台\n  * 将 Resolution Control 系列、RenderScale、GPU Booster 与 GPU Tape 标记为不兼容模组\n\n### 🐛 修复\n\n* 渲染\n  * 修复 Vulkan 呈现模式退出游戏时崩溃或卡死\n  * 修复多个 Minecraft 实例同时运行时原生库提取失败\n* 低延迟\n  * 修复 NVIDIA Reflex 在 Minecraft 1.21.1、1.21.11 与 26.1.x 上的兼容性问题\n  * 修复尚未进入世界时错误限制帧率\n* 光影接口\n  * 修复未适配光影的启用状态检测\n* 平台\n  * 修复 ReplayMod 兼容性问题\n\n### 🗑️ 移除\n\n* 配置界面\n  * 移除 RenderDoc 集成\n  * 移除生成运动矢量、关闭光影时禁用超分辨率及强制禁用光影兼容等废弃选项\n\n---\n\n### ✨ Added\n\n* Shader Interface\n  * Added config format V3, allowing shader packs to disable specific algorithms and declare frame-generation-only mode\n  * Added a compatibility mode toggle for unsupported shader packs with a risk confirmation prompt\n* 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