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[no-cl] enable proper changelog calculation<br><a href=\"https://github.com/mekanism/Mekanism/commit/96ae891acefdf3eb71b6effe847e02b2d053e070\">96ae891</a> - bump version to 10.4.1","changelog_url":null,"date_published":"2023-10-17T09:11:17.727871Z","downloads":2199,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"a4rMUFoT","hashes":{"sha512":"be82724711bedefd729492c03a7bfdfb6e1a4394a491d13825b05f631ada5a7af96a73ec9b45f79b0cf979f239859204ae8e8af84a8c4b5437ad1199e3b4d87f","sha1":"87412ed77d0589808848ca10d3cc5111b0acf5a9"},"url":"https://cdn.modrinth.com/data/Ce6I4WUE/versions/W5PUUWt9/Mekanism-1.20.1-10.4.1.15.jar","filename":"Mekanism-1.20.1-10.4.1.15.jar","primary":true,"size":12520328,"file_type":null},{"id":"cyru9y3L","hashes":{"sha1":"201022c34b31e0a8faaf1ac1cb270aeaf71d2b74","sha512":"733897cfbfa4d36fcc1d015e9465c42ee84c89234adb58291e540447afbb411fb71d64f1e3a10e5c83830dddb72010f86d2ac8dffe366bbf2734dd8891b94cd2"},"url":"https://cdn.modrinth.com/data/Ce6I4WUE/versions/W5PUUWt9/Mekanism-1.20.1-10.4.1.15-api.jar","filename":"Mekanism-1.20.1-10.4.1.15-api.jar","primary":false,"size":444174,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"gu7yAYhd","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"bcOsQHnC","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"Eyw0UxEx","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"R2OftAxM","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"Xg35A4rS","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"qXkLFB0L","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"vvuO3ImH","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"XxWD5pD3","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"uE1WpIAk","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"nvQzSEkH","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"6AQIaxuO","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"EiEOyeoL","file_name":null,"dependency_type":"optional"}]},{"game_versions":["1.20.1"],"loaders":["forge","neoforge"],"environment":"client_and_server","id":"MLG4wWo6","project_id":"Ce6I4WUE","author_id":"81DWsUKb","featured":false,"name":"10.4.0.14","version_number":"10.4.0.14","changelog":"<a href=\"https://github.com/mekanism/Mekanism/commit/e0cb325a4e27eba9bcea7d0f7722161254f9f6e4\">e0cb325</a> - Initial port to 1.20.1 and remove material filters as materials no longer really exist. This means filters will not be able to read from save<br><a href=\"https://github.com/mekanism/Mekanism/commit/9ca6bbb9fbd776cbb4106721a8b72d69a926b474\">9ca6bbb</a> - Sort our Creative Tabs properly and give each sub mod its own creative tab<br><a href=\"https://github.com/mekanism/Mekanism/commit/7ed7523e3781d17f5cfa17ce14f5231987816324\">7ed7523</a> - Fix element focusing not proxying to child elements causing things like the QIO frequency select text box to not work<br><a href=\"https://github.com/mekanism/Mekanism/commit/dcf8209affbc23919677658b532666d616a73df3\">dcf8209</a> - Improve some hovered checks to take into account of a window is blocking the mouse<br><a href=\"https://github.com/mekanism/Mekanism/commit/79876280f770c7b653677e33285f93cff6cf9941\">7987628</a> - Remove some of the hacks relating to pose stacks we did to get things rendering previously and make gui element rendering more consistent by using relative positions in more spots<br><a href=\"https://github.com/mekanism/Mekanism/commit/f42b01a4b37218360f639daf3c08a74b8a5de536\">f42b01a</a> - Fix focus not being set properly for text elements in gui windows<br><a href=\"https://github.com/mekanism/Mekanism/commit/21e27da9117c7762edd63b94ae48f539d31973db\">21e27da</a> - Address some TODOs and fix resizing window not persisting gui element data<br><a href=\"https://github.com/mekanism/Mekanism/commit/4e366f4bc12d994312806aeab6db5ef62b8a5b93\">4e366f4</a> - Convert our radiation overlay rendering to an actual gui overlay<br><a href=\"https://github.com/mekanism/Mekanism/commit/a1198b4bd99ac4dc95fbf5a5bd03c14f4fecb3f3\">a1198b4</a> - Fix mode change overlay going away too quickly and slightly modernize the impl and add support for the text background accessibility option<br><a href=\"https://github.com/mekanism/Mekanism/commit/e73680f10e160e8aa983bd8773d4e53cb9bf093c\">e73680f</a> - Replace various uses of SizeUtils#size with ItemStack#copyWithCount<br><a href=\"https://github.com/mekanism/Mekanism/commit/a74b2585cc9362566efe95d23d6dbbe66a464e46\">a74b258</a> - Mark radiation as bypassing armor and adjust our datagen tag builder to better support datagen registries. Also move our hazmat armor tag up one level<br><a href=\"https://github.com/mekanism/Mekanism/commit/7fa2366c45986bde7f9477543283826f6c6a292d\">7fa2366</a> - Fix crash from accidentally attempting to lookup a texture for null<br><a href=\"https://github.com/mekanism/Mekanism/commit/34c6a14ab5c1b0f133839d2e832265297d955eaf\">34c6a14</a> - Allow for our gui_text color atlas to change button text color<br><a href=\"https://github.com/mekanism/Mekanism/commit/5876a542d731350aed4774d32355278f0ea39f44\">5876a54</a> - Fix allJar building by adding support for merging atlases<br><a href=\"https://github.com/mekanism/Mekanism/commit/253f889d8fdf55208e1b97b3cf807e78e0add315\">253f889</a> - Update deps and switch off of using a custom forge build<br><a href=\"https://github.com/mekanism/Mekanism/commit/f295c156bada1825ed0f47bfebd3058175335bbe\">f295c15</a> - Fix item decorator rendering for amount of chemical stored in the mekasuit<br><a href=\"https://github.com/mekanism/Mekanism/commit/95bd553a04da75388991522cf67ff7f9f6304e26\">95bd553</a> - Fix using the wrong Explosion BlockInteraction in a couple places due to mojang changing what the value we used to use means<br><a href=\"https://github.com/mekanism/Mekanism/commit/209f4426b612f409322f35632f535d4534da2006\">209f442</a> - Remove unnecessary unicode escapes<br><a href=\"https://github.com/mekanism/Mekanism/commit/adb0777c8ed2dd3dbc09e986ed13b43847ab526c\">adb0777</a> - Cleanup CrT stack creation<br><a href=\"https://github.com/mekanism/Mekanism/commit/023dfbeb1bb24f8ff05e3bcc152c700c5e885c7b\">023dfbe</a> - Don't try to clear cache for configs with invalidation listeners if we are unloading<br><a href=\"https://github.com/mekanism/Mekanism/commit/fed694bbed3f09e4cd43ab0364711087e1cd31e9\">fed694b</a> - Minor restructuring of datagen registration to remove capturing lambdas<br><a href=\"https://github.com/mekanism/Mekanism/commit/38fa1b6f90503a1844a57a71061b0bb9f98aabd1\">38fa1b6</a> - Update forge and add loot table names back to our datagen<br><a href=\"https://github.com/mekanism/Mekanism/commit/46894ebb19f17fbb47cc432a0734b07facdd2308\">46894eb</a> - Explicit typing of numbers in shaders as some GL implementations are picky in regards to implicit casting <a href=\"https://github.com/mekanism/Mekanism/issues/7756\">#7756</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/de28e372a3c3c9f4095d74a974a02d636aa17005\">de28e37</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7802\">#7802</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/1cee4addd5feec51398105a8bcb0eabdc04f8449\">1cee4ad</a> - Fix damage type lang keys<br><a href=\"https://github.com/mekanism/Mekanism/commit/48d316df32b89040d795d875cd472fad20eb177b\">48d316d</a> - Make laser damage apply exhaustion again<br><a href=\"https://github.com/mekanism/Mekanism/commit/36e984f53c4fd605d912d68699ae9a0eb5d92294\">36e984f</a> - Implement a couple newer methods in our JEI chemical helpers and make gui elements use optionals instead of nulls for easier chaining with JEI methods<br><a href=\"https://github.com/mekanism/Mekanism/commit/0216c225959aea722422c9ae066e7aaa8fed1c0e\">0216c22</a> - Update deps and make use of a few changes exposed in forge and account for changes made in APIs of some deps that have now updated to 1.20<br><a href=\"https://github.com/mekanism/Mekanism/commit/b562d65ada36067380c9b13b51b59442c9e6a32c\">b562d65</a> - Remove FluidRenderMap as FluidStacks ignore amount in hashCode and equals<br><a href=\"https://github.com/mekanism/Mekanism/commit/1ca4df02b8e89b40a6b603a8772d2d6169342ac9\">1ca4df0</a> - Perform an initial data sync when new trackers are added to the container so that if they are at the default cached value they actually get sync'd <a href=\"https://github.com/mekanism/Mekanism/issues/7809\">#7809</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/bf68f47d049663ac6fc5852d1cc1af25c2956464\">bf68f47</a> - Simplify damage type advancement deserialization and fix having broken syncing of first element in previous commit<br><a href=\"https://github.com/mekanism/Mekanism/commit/53fdc37aeef1cb660dc1a66bd8673950f760e447\">53fdc37</a> - Remove unnecessary curios register type as it is already added natively by curios<br><a href=\"https://github.com/mekanism/Mekanism/commit/fde43d642eb4f9ca82698655cb02c0c67bb85f18\">fde43d6</a> - Remove DistExecutor and just use direct dist checks<br><a href=\"https://github.com/mekanism/Mekanism/commit/f196444b48dabdcc1f742d29087527d8afbfd76c\">f196444</a> - Fix CraftTweaker add recipe actions<br><a href=\"https://github.com/mekanism/Mekanism/commit/a81fd23bfdc765c0d3b68934fc833210e465cc7b\">a81fd23</a> - Fix WTHIT integration<br><a href=\"https://github.com/mekanism/Mekanism/commit/edf105b832d6737d549eed82a77e5e54de57ff9a\">edf105b</a> - Cleanup getting the registry name of elements in a few cases when wrapping in CC<br><a href=\"https://github.com/mekanism/Mekanism/commit/2f4daf09f724f0918c868da7e79c4328b2f87344\">2f4daf0</a> - Move shield textures to shield atlas<br><a href=\"https://github.com/mekanism/Mekanism/commit/b85c75a9f8db5a9d6680a39eededadbf39ba4152\">b85c75a</a> - Don't add bounding blocks to the creative tab<br><a href=\"https://github.com/mekanism/Mekanism/commit/eebc2731bd40516117e59e3896dbe2494d58d768\">eebc273</a> - Fix creative tab search box textures, lapis lazuli shield texture, and make the creative tabs properly respect our gui_text for the title<br><a href=\"https://github.com/mekanism/Mekanism/commit/5e1104eae10053ba58e796254fb1d8ba30c343c3\">5e1104e</a> - Remove some unused assets, so they don't get stitched to an atlas and remove some unneeded entries from the atlas files<br><a href=\"https://github.com/mekanism/Mekanism/commit/6d40bb5e1954742b05ce3f7116637cad072271d6\">6d40bb5</a> - Better match changes to damage types and make the inhalation purification unit/scuba mask not prevent thorns or sonic boom damage<br><a href=\"https://github.com/mekanism/Mekanism/commit/578aef609d8a344cdb284e1d35d034efe36b622e\">578aef6</a> - Rework mekanism tools gear on mob spawn configs and functionality to more closely match vanilla behavior. This should be a noticeable decrease in quantity of mekanism armor spawned on mobs<br><a href=\"https://github.com/mekanism/Mekanism/commit/04d67f72becff4666071566f207099f25b362dd3\">04d67f7</a> - Add items to the appropriate and logical vanilla creative tabs as well<br><a href=\"https://github.com/mekanism/Mekanism/commit/653261c1be50cf53120b64891f9362e3b74fa765\">653261c</a> - Account for data pack changes in 1.19.3 and 1.19.4<br><a href=\"https://github.com/mekanism/Mekanism/commit/01e394b5036161073edb3645817a46ded5a377fa\">01e394b</a> - Replace color overlay render logic with using GuiGraphics.fill and the guiOverlay render type<br><a href=\"https://github.com/mekanism/Mekanism/commit/b4bc5a8727d8cfd4a01396b55a47226fbe89bfea\">b4bc5a8</a> - Replace GuiUtils#drawSprite with the corresponding GuiGraphics method<br><a href=\"https://github.com/mekanism/Mekanism/commit/4cc1570919056bafc4c359b2d021581727dc6297\">4cc1570</a> - Optimize imports to remove any unused imports that cropped up during the initial port<br><a href=\"https://github.com/mekanism/Mekanism/commit/732772687cef46db1804c8695c0963d2f564e7dc\">7327726</a> - Fix some parts of our JEI overlays being rendered in the wrong position<br><a href=\"https://github.com/mekanism/Mekanism/commit/3c0b01ccf2ebdb78c323e3221ef215c2c7f90702\">3c0b01c</a> - Fix some of our hover overlay draws not rendering as overlays<br><a href=\"https://github.com/mekanism/Mekanism/commit/dc7a2124dd4c704a4a09f9f9d60132a7cfdfe986\">dc7a212</a> - Convert more direct RenderSystem calls to GuiGraphics calls where appropriate<br><a href=\"https://github.com/mekanism/Mekanism/commit/105f1b6ce44af8e2688848e574b65f6244098fef\">105f1b6</a> - Add radial menu for blasting unit (<a href=\"https://github.com/mekanism/Mekanism/issues/7812\">#7812</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/02ac97eef6539e3aba79a146112c1d1684476024\">02ac97e</a> - Updated GUI Icons<br><a href=\"https://github.com/mekanism/Mekanism/commit/0608d726fb2838c2edb1a25669cd070aed6cadee\">0608d72</a> - Fix blasting unit radial menu not being properly colored<br><a href=\"https://github.com/mekanism/Mekanism/commit/6f22ba29d6bfb8bd2043a1ef61f44b862227d381\">6f22ba2</a> - Revised Heat Icon<br><a href=\"https://github.com/mekanism/Mekanism/commit/eb3db2e8279c3f999748197d78f93ea4207e804a\">eb3db2e</a> - Bump min forge version to 47.0.45 to remove the need for manually specifying as much information for the creative tab sort ordering<br><a href=\"https://github.com/mekanism/Mekanism/commit/0e61e836d1123203652ff17b32730ea95c77289b\">0e61e83</a> - Add our own tag that inherits the is_overworld biome tag to make it easier for pack devs to configure which biomes our ores can spawn in without having to abuse the overworld tag or change all our ore features<br><a href=\"https://github.com/mekanism/Mekanism/commit/f6cbda3c15e9978e01abdd72d10f561691d78804\">f6cbda3</a> - Remove plastic from building blocks creative tab as vanilla does not duplicate blocks from colored to building<br><a href=\"https://github.com/mekanism/Mekanism/commit/4eb4c158d73247a1fa28901334e1fa24b8b2f1b6\">4eb4c15</a> - Cache the placed features that are used in retrogen<br><a href=\"https://github.com/mekanism/Mekanism/commit/665549bd0adf41d85ed7e976e7fbf9a98d65f1ea\">665549b</a> - Factory Model & Texture Overhaul<br>&emsp;<br>&emsp;WIP: Active textures not complete.<br><a href=\"https://github.com/mekanism/Mekanism/commit/1f3d1580f89e08d3cb5f3e4cfbc9e959ff61afb7\">1f3d158</a> - Updated Factory Models<br>&emsp;<br>&emsp;Fixed missing textures and altered the port texture placement. Also removed BBModel files.<br><a href=\"https://github.com/mekanism/Mekanism/commit/99022d762d738fbb30389fefbe52433f67769866\">99022d7</a> - Updated Crushing Factory<br>&emsp;<br>&emsp;Fixed missing resource location.<br><a href=\"https://github.com/mekanism/Mekanism/commit/e536fac6f4f19e75784ed08586507ba8980cbd49\">e536fac</a> - Update crowdin.yml<br>&emsp;<br>&emsp;add  ry_ua mapping<br><a href=\"https://github.com/mekanism/Mekanism/commit/19e8e92439a2c01346553c9bf238495b8ee1623b\">19e8e92</a> - Add compat recipes, tags, and similar for vanilla 1.20 features<br><a href=\"https://github.com/mekanism/Mekanism/commit/4f632286f3310105a1873e282058203e949d056e\">4f63228</a> - Ensure entity is not null before checking item overrides for the HDPE elytra <a href=\"https://github.com/mekanism/Mekanism/issues/7815\">#7815</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/84b118fd0e803673bbd34a4d8981f3f550861408\">84b118f</a> - Fix some blocks not being properly fluid loggable and update model syntax to properly mark things as emissive with the change in formatting forge did<br><a href=\"https://github.com/mekanism/Mekanism/commit/d5d406958fd01c4db506c19293589a07aafce291\">d5d4069</a> - Switch to using forge's item layer model loader for purposes of tinting the portable qio dashboard's led<br><a href=\"https://github.com/mekanism/Mekanism/commit/da84b73e6032b6ad8c25bde5bfc09cfb55771657\">da84b73</a> - Set block shapes for factories<br><a href=\"https://github.com/mekanism/Mekanism/commit/36318eac0fc84693c882dc2177c6e4e7912d3461\">36318ea</a> - Update digital_miner_screen_cmd.png<br><a href=\"https://github.com/mekanism/Mekanism/commit/ae5499b19c5480b7fea88b325a3c3ad7e7b32495\">ae5499b</a> - Updated Crushing Factory<br><a href=\"https://github.com/mekanism/Mekanism/commit/f138290769fc619e2ece53499567284233d73031\">f138290</a> - Update crushing factory block shape<br><a href=\"https://github.com/mekanism/Mekanism/commit/055f21ada13eeeab79375b1829ca4839d2c42bfd\">055f21a</a> - Rework factory models to make leds be lit and deduplicate some data between tiers<br><a href=\"https://github.com/mekanism/Mekanism/commit/06b104dbc477db8d23342385a84fca5044a41a3f\">06b104d</a> - Fix minor z-fighting for the infusing factory ports<br><a href=\"https://github.com/mekanism/Mekanism/commit/4070f22c6838e8a48277cb219117b16ca9f4e5f0\">4070f22</a> - Update crowdin.yml<br>&emsp;<br>&emsp;add serbian (latin) mapping<br><a href=\"https://github.com/mekanism/Mekanism/commit/0cd01d239cc6b9924e40a14e6745cd76361162cb\">0cd01d2</a> - Create gradle-publish.yml<br><a href=\"https://github.com/mekanism/Mekanism/commit/27d97f17abccf2e48bd0b5be50935aebb4eb6470\">27d97f1</a> - Remove unused factory textures so that they don't get stitched to the atlas<br><a href=\"https://github.com/mekanism/Mekanism/commit/90a068a1f2698f77af5cdf70e5b6e0fa76222982\">90a068a</a> - Re-enable configuration for changing mekasuit damage absorb ratios<br><a href=\"https://github.com/mekanism/Mekanism/commit/c6a1605f486e6e39176475532193f5643c4b50ca\">c6a1605</a> - Remove some unneeded render calls and fix a few bugs in rendering guis:<br>&emsp;- Unsupported upgrades not showing as faded in the upgrade window<br>&emsp;- GuiGraphs not checking mouse hover position properly<br><a href=\"https://github.com/mekanism/Mekanism/commit/b8e966f0dfbe264535f7d02653c5b453c4c6b97f\">b8e966f</a> - Make GuiGraphs sync their history when the screen size changes<br><a href=\"https://github.com/mekanism/Mekanism/commit/f6166259223d9059b641927513f29ccb10702845\">f616625</a> - Apply color of radial selector directly to the buffer instead of setting it via the render system<br><a href=\"https://github.com/mekanism/Mekanism/commit/8a0cf619181bfddd58eca1e9fe91eb85323cea36\">8a0cf61</a> - Updated Factory Faces<br><a href=\"https://github.com/mekanism/Mekanism/commit/6ce2263731f32030fa8f4dba3cfafe020140efe0\">6ce2263</a> - Allow farming unit to target blocks under things like tall grass again<br><a href=\"https://github.com/mekanism/Mekanism/commit/1d5a75c1c392bd5f60bde4d166ef94fbe454f139\">1d5a75c</a> - Minor cleanup to transmitter placement logic and list other types of chemicals in pressurized tube tooltip<br><a href=\"https://github.com/mekanism/Mekanism/commit/090464f4cc460e20209bef988e3dee5f2c360a4f\">090464f</a> - Fix gui window blur rendering not rendering over items<br><a href=\"https://github.com/mekanism/Mekanism/commit/5d77f5bddc24a27d49230855bdd6b449230ea477\">5d77f5b</a> - Remove no longer needed z shift<br><a href=\"https://github.com/mekanism/Mekanism/commit/4f2dd460b4eff6bb66d29430f2a21eaf0f082014\">4f2dd46</a> - Remove static imports in BlockShapes<br><a href=\"https://github.com/mekanism/Mekanism/commit/eb1e20ad764fa82839cdf26d689f7a21c8579ed6\">eb1e20a</a> - update build github action<br><a href=\"https://github.com/mekanism/Mekanism/commit/b0f9c22a1bc59af2c703aa012583df9998ad9d98\">b0f9c22</a> - update build github action<br><a href=\"https://github.com/mekanism/Mekanism/commit/d916f246c6aaa5c545384d406452d9a4dcfe87c8\">d916f24</a> - update gradle actions task and add outputChangelog task<br><a href=\"https://github.com/mekanism/Mekanism/commit/270848058e1ca4ea4e3301458a9a543ad64d9a97\">2708480</a> - Fix scrollable elements not behaving properly when windows are moved or the game is resized<br><a href=\"https://github.com/mekanism/Mekanism/commit/cf0474323ee60ae7557282646cf125bf07519986\">cf04743</a> - Replace drawing of various objects with vanilla's blitNineSliced logic from GuiGraphics<br><a href=\"https://github.com/mekanism/Mekanism/commit/68c05e6cec778185e4c11068149aaee9ade93047\">68c05e6</a> - Remove various no longer necessary clear color calls<br><a href=\"https://github.com/mekanism/Mekanism/commit/e4bf9278d6301325e7c0e6cd7e170e33ad45dca6\">e4bf927</a> - Protect against potential null pointers by setting the fake player's server level to the overworld when not in use<br><a href=\"https://github.com/mekanism/Mekanism/commit/e99a0ea0d837ffbd2b11f7c76fa86f116d8a1dd0\">e99a0ea</a> - Update deps and bump min forge version to 47.1.1 to make use of blitNineSliced overloads<br><a href=\"https://github.com/mekanism/Mekanism/commit/d3227de911ec17795dca10b4b3f6dc316699c997\">d3227de</a> - Fix docs on a few FloatingLong methods being backwards in the description (in the return clause they were fine)<br><a href=\"https://github.com/mekanism/Mekanism/commit/b7e1b3370c6ca70cf88bc6dfc8c98b3092114284\">b7e1b33</a> - Only expose certain tool actions if the tool has enough power to perform said action<br><a href=\"https://github.com/mekanism/Mekanism/commit/669802df96bc82843d51fbbcad48380678f06c4c\">669802d</a> - Point codeql at the 1.20 branch<br><a href=\"https://github.com/mekanism/Mekanism/commit/fce28a4b671c461d075abe064cc808669f0b25a1\">fce28a4</a> - Adjust active particle effect for factories<br><a href=\"https://github.com/mekanism/Mekanism/commit/e8826e865028623ac05466b5a31829f0fef8fd3e\">e8826e8</a> - add changelog to artifacts upload<br><a href=\"https://github.com/mekanism/Mekanism/commit/77934d3ea0063cc31bfc8a1926ca72156921986f\">77934d3</a> - Bump min CrT version to ensure we can properly process damage done with it and also re-enable farmer's delight in datagen. Also adjusted a few sawing recipes<br><a href=\"https://github.com/mekanism/Mekanism/commit/eb4af5f2727c2062f46bb9d7bbda4b023e8d4065\">eb4af5f</a> - Address some codeql inspections/warnings<br><a href=\"https://github.com/mekanism/Mekanism/commit/ea4cfffde763a240e25a8eb1d15d8bb68b4d3028\">ea4cfff</a> - Make the nucleosynthesizing recipe cache lookup monitor have less unnecessary copies and override super methods directly<br><a href=\"https://github.com/mekanism/Mekanism/commit/35a358401b1fcfc2201222226af201dc7be327fa\">35a3584</a> - Cache list of supported energy capabilities to avoid querying if various conversions are enabled each time we get the enabled energy caps<br><a href=\"https://github.com/mekanism/Mekanism/commit/597ecc336b4fdf06d5a9769fffa0682141760688\">597ecc3</a> - Directly use mojang's model baker impl instead of having a slightly modified copy of it<br><a href=\"https://github.com/mekanism/Mekanism/commit/da7e376b6737e9c7921354659dbf817d2ca820ef\">da7e376</a> - Improve map colors for some of our blocks<br><a href=\"https://github.com/mekanism/Mekanism/commit/1c49e46b249ed821e882024370e6330012783091\">1c49e46</a> - Re-enable assembling compat with RecipeStages<br><a href=\"https://github.com/mekanism/Mekanism/commit/fa05d67336eca38eefb7e64cfdafbd04727e9e06\">fa05d67</a> - add verify option to grab runs that are visible in current log<br><a href=\"https://github.com/mekanism/Mekanism/commit/d835b9b38129ef43a8d9e34d739013952a431918\">d835b9b</a> - add github release on build<br><a href=\"https://github.com/mekanism/Mekanism/commit/b759b4440c0628c348748f64e71b08b9e2c3cbe6\">b759b44</a> - adjust tag name to match the filename version<br><a href=\"https://github.com/mekanism/Mekanism/commit/8de6faceb0589291f17f7c925ac5f6eb873fdf5c\">8de6fac</a> - pull in github action<br><a href=\"https://github.com/mekanism/Mekanism/commit/93145a2638af9f2207e51f7f407eb2aaa7fb6da9\">93145a2</a> - move props action above setup java as workaround, fix paths<br><a href=\"https://github.com/mekanism/Mekanism/commit/be9e86bac8da454bc30f84984d94c3e91fef1eca\">be9e86b</a> - relative paths everywhere<br><a href=\"https://github.com/mekanism/Mekanism/commit/d7b96f4976b53c4df7ca1cfce732809bd6f36262\">d7b96f4</a> - fix gradle props step references<br><a href=\"https://github.com/mekanism/Mekanism/commit/3040ccc8ccf4408e2a90823cf0548e40ce59b31d\">3040ccc</a> - switch to run_number and add missing env to build step<br><a href=\"https://github.com/mekanism/Mekanism/commit/7fcdd518e6d7674a33ce710c59124b7cec0824fe\">7fcdd51</a> - set tag to current commit not default branch<br><a href=\"https://github.com/mekanism/Mekanism/commit/3f31b542dc7193f7047406ffcaf4a623eea5a9f5\">3f31b54</a> - re-enable publishing step<br><a href=\"https://github.com/mekanism/Mekanism/commit/1e1c4ec4b49f491be799aebe46912784c8c63fcd\">1e1c4ec</a> - Ensure entity is not null before checking item overrides for the HDPE elytra <a href=\"https://github.com/mekanism/Mekanism/issues/7815\">#7815</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/cefeaae570c68cc9e23fee7af926f0b3d7c69633\">cefeaae</a> - Fix null pointer introduced by https://github.com/mekanism/Mekanism/commit/d737f103892e4eea61b1196ff21deda426407a56 (<a href=\"https://github.com/mekanism/Mekanism/issues/7819\">#7819</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/27b0084605a89230db03bfe151012c3ac95e4492\">27b0084</a> - Make our status overlay rendering respect left and right height of gui overlays<br><a href=\"https://github.com/mekanism/Mekanism/commit/8778b054a484ad3ace5cbe2f163f8ec993d3c4cf\">8778b05</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7807\">#7807</a>)<br>&emsp;<br>&emsp;[ci skip]<br><a href=\"https://github.com/mekanism/Mekanism/commit/9527f9e3ac85eb2e8e93d7017fefaf0ba898ce1a\">9527f9e</a> - Merge remote-tracking branch 'origin/1.19.x' into release/1.19.x<br><a href=\"https://github.com/mekanism/Mekanism/commit/b109b72ba7707a7295e3dc626b7a2b4667748c21\">b109b72</a> - explicitly set token to env variable<br><a href=\"https://github.com/mekanism/Mekanism/commit/71e96905ef7ea47f0b65c78c1a9ac5e2bdabd04d\">71e9690</a> - fix maven upload<br><a href=\"https://github.com/mekanism/Mekanism/commit/652bf1a385880c0abd39952476c7eceb85c18a50\">652bf1a</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7808\">#7808</a>)<br>&emsp;<br>&emsp;[ci skip]<br><a href=\"https://github.com/mekanism/Mekanism/commit/0a3888069e530f188520c75c770631c1d9ed098c\">0a38880</a> - Rework how multiblocks persist their inventory to behave more consistently. This is a breaking change in how things are saved and means any old multiblock contents will be lost/voided when upgrading to this. Additionally, this fixes hohlraum disappearing when the fusion reactor controller is broken and replaced <a href=\"https://github.com/mekanism/Mekanism/issues/7594\">#7594</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/e441aacb4b87dd81ff6384bc3f81ba3138f73ea3\">e441aac</a> - Breaking change, ensure mekanism's modid is prepended to our world save datas to ensure uniqueness. To transfer old frequency data, radiation, or qio data you will need to rename the data files to have \"mekanism_\" in front of them<br><a href=\"https://github.com/mekanism/Mekanism/commit/79f4390d62d1334017c3d2e13a00d25b9c421dce\">79f4390</a> - Don't bother reading or writing substance types to the MultiblockCache when it has zero containers of that type<br><a href=\"https://github.com/mekanism/Mekanism/commit/19a30fb6c9b27d773b33eb676dd183dabcd85327\">19a30fb</a> - Rename some helper unchecked cast methods from getThis to self<br><a href=\"https://github.com/mekanism/Mekanism/commit/279ab0014c967b56f22fbf3a65f9980bcaddd6ea\">279ab00</a> - Add support for creating chemicals via JsonThings (https://github.com/mekanism/Mekanism-Feature-Requests/issues/568)<br><a href=\"https://github.com/mekanism/Mekanism/commit/cea7e49f0c82b8d68675643f1f5936a027221730\">cea7e49</a> - Fix a few positioning errors with gui windows<br><a href=\"https://github.com/mekanism/Mekanism/commit/8554cc4d6089346fdbb648743f1561105e952d0c\">8554cc4</a> - Rewrite how custom robit skins are registered and make them a datapack registry so that they can be registered via datapacks rather than requiring a mod or CraftTweaker<br><a href=\"https://github.com/mekanism/Mekanism/commit/04268b5982c23ba72996226da674f9c7d86dd2f3\">04268b5</a> - Make some breaking changes to how various things in the API are accessed in order to take advantage of service loaders<br><a href=\"https://github.com/mekanism/Mekanism/commit/81535272ebda8daec0a563cf0ea89b8bd27ccc4d\">8153527</a> - Update gradle to 8.2.1 and switch from using ForgeGradle and Forge to using NeoGradle and NeoForge<br><a href=\"https://github.com/mekanism/Mekanism/commit/0fda5b4f33a28ed7245f3b71a26807ea98c5d965\">0fda5b4</a> - Use clearer constant names for left and right click handling<br><a href=\"https://github.com/mekanism/Mekanism/commit/2ac7b4867ea53f75d36a52c7a5976f61e590e7f6\">2ac7b48</a> - minor unchecked cast fix<br><a href=\"https://github.com/mekanism/Mekanism/commit/5583b59e52e82e0bcd719fc624d9bb0687432214\">5583b59</a> - Rename chemical builder method for tinting from color to tint, and allow JsonThings integration to support more syntax for representing colors<br><a href=\"https://github.com/mekanism/Mekanism/commit/f491002d3f69f18c59a68ccf1a58546656f3f2c9\">f491002</a> - Fix querying the block reach of players in creative<br><a href=\"https://github.com/mekanism/Mekanism/commit/d6420cb0ff5935f6868c0bee7783daf96df23767\">d6420cb</a> - Exit early in places when there are no slots in a handler and remove redundant ItemHandler#isItemValid checks<br><a href=\"https://github.com/mekanism/Mekanism/commit/c6c833fe6751ce7216fdbb38a8bea9c7a7e480ca\">c6c833f</a> - Added fill/empty GUI icons<br><a href=\"https://github.com/mekanism/Mekanism/commit/ae5d84a265b25b3ea4754a5dd8df92f0ba7aed7a\">ae5d84a</a> - Split Formulaic Assemblicator Fill/Empty Grid button into strictly specifying whether it is fill or empty based on which one it would do<br><a href=\"https://github.com/mekanism/Mekanism/commit/bef5a3808194960a0731b4f802d0c6b7683969af\">bef5a38</a> - Don't allow logic adapters to power neighboring adapters <a href=\"https://github.com/mekanism/Mekanism/issues/7641\">#7641</a> and don't output a signal out the back of redstone adapters<br><a href=\"https://github.com/mekanism/Mekanism/commit/7e83fce2e4ad1ddf7105a531414ed5cf2eece291\">7e83fce</a> - Fix redstone adapter model not being lit and fix easter egg screens for digital miner<br><a href=\"https://github.com/mekanism/Mekanism/commit/c5aa075c79391547131a6ebce544382e9027aa02\">c5aa075</a> - Don't allow enchanting electric bows with flame <a href=\"https://github.com/mekanism/Mekanism/issues/7832\">#7832</a> and return that it is flame enchanted without actually making it enchanted<br><a href=\"https://github.com/mekanism/Mekanism/commit/9fdb0891482bab6db9247a174db9527f2702c99d\">9fdb089</a> - Extract corner coloring of energy cube models to their own textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/6fc8754e7deeea2e1337fd87813f1402f1a70818\">6fc8754</a> - Make in code rendering of tiers use their own color map (https://github.com/mekanism/Mekanism-Feature-Requests/issues/367)<br><a href=\"https://github.com/mekanism/Mekanism/commit/0071ff4821960d4ab0a504ca4b5db6cecfc76aba\">0071ff4</a> - Implement some epsilon related checks for heat so that fusion reactors don't occasionally just get marked as dirty all the time when inactive<br><a href=\"https://github.com/mekanism/Mekanism/commit/8b207baa27ff8e0ba36971dd05433f65b3977d0a\">8b207ba</a> - List both Forge and NeoForge for now via CurseForgeGradle and Minotaur<br><a href=\"https://github.com/mekanism/Mekanism/commit/a60cbbf549e2523cfd73d933c8d437cbf7a0d742\">a60cbbf</a> - Fix slots being highlighted after clicking<br><a href=\"https://github.com/mekanism/Mekanism/commit/2a262b1d57ff141d3a5579a3b37c3c7134683451\">2a262b1</a> - Fix QIO Crafting Window not matching special recipes <a href=\"https://github.com/mekanism/Mekanism/issues/7780\">#7780</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/7b528988b992e2f3235215e992ecd08e25e6ddf9\">7b52898</a> - fix all jar to do its merging at execution time instead of configuration time, make clean task clean everything but fg_cache<br><a href=\"https://github.com/mekanism/Mekanism/commit/77f306087870506b7da18a0328e9373ebacdca03\">77f3060</a> - Deduplicate a little bit of bin extract recipe code and fix various voiding related bugs in the BinInsertRecipe (parts of <a href=\"https://github.com/mekanism/Mekanism/issues/7646\">#7646</a>). Temporarily disable stacked input handling for bin insertions<br><a href=\"https://github.com/mekanism/Mekanism/commit/4c4b760de5f6f17ad6ecdca511cc21773aab61af\">4c4b760</a> - Updated dust item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/37d1b27fd9beacf7a91c6d13b391d8f043c7b3c9\">37d1b27</a> - Updated alloy item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/16cc31dce9da0d1e414ac4f80fc5ba59de36d098\">16cc31d</a> - Updated control circuit item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/714a94909a9cd85753b8829a4c8b4c142ca7fc32\">714a949</a> - Updated enriched item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/f9d660949ef0569d626633112b2c86fbf864ce85\">f9d6609</a> - Updated ingot and nugget item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/e2a763a1029f10cf49519ed3509dd018c5808274\">e2a763a</a> - Updated tier installer item textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/0e52f63f4182d87c9ac0da5b5a4020917df1f203\">0e52f63</a> - Updated all of the other item textures...<br>&emsp;<br>&emsp;Lots of these are still WIP so expect additional changes in the future.<br><a href=\"https://github.com/mekanism/Mekanism/commit/390694ce12aa15c20766806a3b0c257df4399c59\">390694c</a> - Increased brightness of infuse type base texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/648009b739ca509c8c52c903357903c403a04523\">648009b</a> - Updated cardboard box block model and textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/72c0cf003fdad3ca47e685a109bb6d997b5d6ef5\">72c0cf0</a> - Fix HDPE elytra rendering in JEI using the broken variant<br><a href=\"https://github.com/mekanism/Mekanism/commit/a3d8137484dc434bd7243b6778eb4fb89cf66747\">a3d8137</a> - Fix chemicals rendering without blend in JEI's ingredient list<br><a href=\"https://github.com/mekanism/Mekanism/commit/61782bd94d7f92b8e9f0191e446f6e51a0509a02\">61782bd</a> - Added the missing cardboard box side texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/006dc5dcfd85d3cc394d3a4acec537a7afcad232\">006dc5d</a> - Fix cardboard boxes never using the empty state when placed<br><a href=\"https://github.com/mekanism/Mekanism/commit/9170bd785b31423411b6fea5f8597522c1f43b19\">9170bd7</a> - Added lit redstone torch texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/c96fd7f87ef5d52c7db9b85ef61a9a758958323a\">c96fd7f</a> - Updated dosimeter HUD icon texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/19a9100ffc2fac576132147ee29d19a5b1fb8741\">19a9100</a> - Revised the infused alloy item texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/4dc87ebc84b66699c091f1a7623d24256e14b210\">4dc87eb</a> - Revised lit redstone torch texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/fcfa71022c7e53aa9fabbdf5bf61595755af3850\">fcfa710</a> - Remove the need for in code model variant for the QIO redstone adapter and fix shading and brightness on it<br><a href=\"https://github.com/mekanism/Mekanism/commit/92379bc3ad026fffff78a1c3d3fb814d7ea1a8d1\">92379bc</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7822\">#7822</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/2680a3a2490afdf1e56d929ebf905fabe284c39f\">2680a3a</a> - Create a helper quad transformation for adjusting ambient occlusion and shading of quads<br><a href=\"https://github.com/mekanism/Mekanism/commit/b1286ef9a7c04b429ad2c86c5339dd67722a21ce\">b1286ef</a> - Updated energy cube core texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/d3694cf6f8430fc08cc6e52914657a83b74c3ee5\">d3694cf</a> - Updated radioactive waste barrel textures and simplified the model<br><a href=\"https://github.com/mekanism/Mekanism/commit/d7fc13510a11340f5c65a9c36fc09c4f7df31d00\">d7fc135</a> - Remove builtin energy and fluid rendering in WTHIT for Mekanism blocks as we handle it ourselves <a href=\"https://github.com/mekanism/Mekanism/issues/7837\">#7837</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/a961bcbf0cc641b08dd594e3c72c7be3dfbd85d6\">a961bcb</a> - Persist misc data when baking and unbaking quads, pass the default state into rendering ISTERs, and remove unneeded manual end batch call for rendering balloons<br><a href=\"https://github.com/mekanism/Mekanism/commit/dc3f1558701160335770156db7283017c6cd0824\">dc3f155</a> - Updated fluid tank model and textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/9f135981eaeaab06ba617ce47f5091358439aa6e\">9f13598</a> - Updated chemical tank textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/7982f01cf9dcf3b7806190f908079e10711171d3\">7982f01</a> - Remove HashedFluid as it does not serve any specific use anymore<br><a href=\"https://github.com/mekanism/Mekanism/commit/8b3d26548499568ee406ddfaad50839620f6f94f\">8b3d265</a> - Update deps<br><a href=\"https://github.com/mekanism/Mekanism/commit/6821999a8907b28aae99ce8aab11b118411c079b\">6821999</a> - Fix transmitters not saving their shares properly when a chunk enters an in between state <a href=\"https://github.com/mekanism/Mekanism/issues/7741\">#7741</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/418bd9be20ea3f688ab5b5438d075ce52785e24c\">418bd9b</a> - Fix some gaps in the fluid tank model<br><a href=\"https://github.com/mekanism/Mekanism/commit/f41135dc3a0eda7a3c0b1a9a075899aa296f1266\">f41135d</a> - remove au/gb english files from Crowdin<br><a href=\"https://github.com/mekanism/Mekanism/commit/31314bec67c2e27927e210e83fdc5b4a6b1ca821\">31314be</a> - add datagen for australian/british english<br><a href=\"https://github.com/mekanism/Mekanism/commit/2c4e968e19aef9bec1b22ee80cb5354b4fb9e55b\">2c4e968</a> - Generate computer methods at compile time with an annotation processor (<a href=\"https://github.com/mekanism/Mekanism/issues/7829\">#7829</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/5cc8b149f7046e86d9b0f44537fc6e2152c0d4ce\">5cc8b14</a> - Slightly cleanup the au and gb language provider and ensure it is consistent regardless of who runs it<br><a href=\"https://github.com/mekanism/Mekanism/commit/1e7da90f6b8b3e3c3b4b5ac44640bf8ea838217d\">1e7da90</a> - Updated bin textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/d724110f2e1bc842dca10e8ed5bb3b522cbdb7c3\">d724110</a> - Updated chemical tank textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/086d31dd7c1bbac60b82a351d55ecfe3a6e385fa\">086d31d</a> - Updated chargepad model and textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/a8500cd1f82aff2cb39faa91949099cfd04c6246\">a8500cd</a> - Updated energy cube textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/7a114891652f9446c2a5aad0bdd134f1d25113f8\">7a11489</a> - Updated transmitters (WIP)<br>&emsp;<br>&emsp;Things are now more consistent as far as pixel density goes. Still need to make the more identifiable when in a straight line.<br><a href=\"https://github.com/mekanism/Mekanism/commit/e063b30495983e40cf0f64dc908188164de015ca\">e063b30</a> - Updated ore dict...'thing' textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/6d5b782b1eb2485051369d648a3e29146896b51b\">6d5b782</a> - Model additions and changes<br><a href=\"https://github.com/mekanism/Mekanism/commit/fc941c54828d589f4fa5c468646518ef6955e178\">fc941c5</a> - Move CTM assets and update textures of various blocks<br>&emsp;<br>&emsp;Includes new textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/ea4ee6dd27f6aaa62741f46fa5c520d0877eaa0f\">ea4ee6d</a> - Updated various block textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/edd3e2a13f55dc5db5e1b7c1bbde206e1bbac4fc\">edd3e2a</a> - Removed alt textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/7e8affc6dfc1866f48a77dac3241dbb210e411e4\">7e8affc</a> - Updated item textures!<br>&emsp;<br>&emsp;Some of these are still a heavy WIP!<br><a href=\"https://github.com/mekanism/Mekanism/commit/8e08f02a10c390ba1afe99d01e7aa8080d39687a\">8e08f02</a> - Model updates<br><a href=\"https://github.com/mekanism/Mekanism/commit/2445aacef0c7daf0ac0d322a5591d805c92e777c\">2445aac</a> - Remove unneeded override and fix what executor the robit sprite provider uses<br><a href=\"https://github.com/mekanism/Mekanism/commit/77e356af75595fc613689a84754564de14b6ce1a\">77e356a</a> - Fix formatting of some model jsons that got modified and revert changes to fluid tank base back to the fixed versions<br><a href=\"https://github.com/mekanism/Mekanism/commit/23e47437607beb0c3d6c4f04c4ed9941006e7bb9\">23e4743</a> - Update chargepad shape<br><a href=\"https://github.com/mekanism/Mekanism/commit/87168d8cec47dfa39d64aeb9eea5e1efec0d13d4\">87168d8</a> - Update bin contents rendering to fit properly on the new model<br><a href=\"https://github.com/mekanism/Mekanism/commit/e89976439f633baf3559a8f9b0313ed0c8cdb19c\">e899764</a> - Update thermal_evaporation_block.json<br><a href=\"https://github.com/mekanism/Mekanism/commit/2080ff9108541e29d209161dfdb8890846d95a7c\">2080ff9</a> - Make carbon's tint darker, so it is a bit easier to see in GUIs<br><a href=\"https://github.com/mekanism/Mekanism/commit/5e53089a19151a0f4b752d9f09dcc6de848f3f70\">5e53089</a> - unbreak the Cache writing<br>&emsp;<br>&emsp;(cherry picked from commit 2871071c0117ffe8a92514b9592fe7ebfd4845ce)<br><a href=\"https://github.com/mekanism/Mekanism/commit/694f79fd558e1fb250a6e66363d6392a842e822b\">694f79f</a> - update caches<br>&emsp;<br>&emsp;(cherry picked from commit cd140171011e21edaaaa079d0c526f99d79c09ac)<br><a href=\"https://github.com/mekanism/Mekanism/commit/5e0266ddaee3c9e3889ca50860b03c31390723c1\">5e0266d</a> - prevent the fake provider from writing, which only changes the timestamp<br><a href=\"https://github.com/mekanism/Mekanism/commit/2d80b095b7a6a2c08c23f14552abc04ec609049a\">2d80b09</a> - AT ProviderCache so it's a little easier to understand PersistingDisabledProvidersProvider<br><a href=\"https://github.com/mekanism/Mekanism/commit/694500f425503a6f39434016b15ae6d69f38f3df\">694500f</a> - enable DCEVM capabilities if a JBR environment is detected<br><a href=\"https://github.com/mekanism/Mekanism/commit/ec852b60ae15838f1f2545f8828df5f05156a8d6\">ec852b6</a> - Move Personal Storage Item Inventory to World Saved Data (<a href=\"https://github.com/mekanism/Mekanism/issues/7867\">#7867</a>)<br>&emsp;<br>&emsp;- Instead of being on the itemstack, the inv is stored in world saved data, one file per owner uuid\r<br>&emsp;- Stack only has the Security/owner info and an inv UUID\r<br>&emsp;- Refactors `ISustainedInventory` a little to avoid accidental misuse and slightly redundant varargs\r<br>&emsp;- Removed some no longer needed fallbacks from loot generation\r<br>&emsp;- Added ability for Inventory Attribute to specify a custom loot generation\r<br>&emsp;- Old saved item inventories will be converted when they're opened or placed\r<br>&emsp;- Item GUIs will now ensure that the hand that opened it still contains the item (<a href=\"https://github.com/mekanism/Mekanism/issues/7855\">#7855</a> though the dupe is resolved by the move to saved data)<br><a href=\"https://github.com/mekanism/Mekanism/commit/53d62f236a21c9dd40a8097dafb7a20539ec7f25\">53d62f2</a> - Pick alt variant of electrolytic core and remove some unused textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/aec9b460122f708beb6eaa1ec3c9ca36e32ed1b6\">aec9b46</a> - Updated and fixed Digital Miner model and textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/e2c5e3da37f6cfa8f93d7ff71351ebe2c95b68c3\">e2c5e3d</a> - Computer methods help (<a href=\"https://github.com/mekanism/Mekanism/issues/7857\">#7857</a>)<br>&emsp;<br>&emsp;add help methods and documentation to computer methods<br><a href=\"https://github.com/mekanism/Mekanism/commit/c4e0fefe3f3b0f0c507de38097b99ec8e2e68646\">c4e0fef</a> - Update deps and integrate properly with ilikewood for 1.20<br><a href=\"https://github.com/mekanism/Mekanism/commit/85fe52b0021d82a074c3eac3ca28a6cfe861a4b3\">85fe52b</a> - update yamlops<br><a href=\"https://github.com/mekanism/Mekanism/commit/89b23f6f40b84b8c5582946bd6491f67145a4be7\">89b23f6</a> - add parameters compiler option and re-run datagen<br><a href=\"https://github.com/mekanism/Mekanism/commit/41ff9e01c6a92d548a382116a4f0e76c341a9cc5\">41ff9e0</a> - Remove redundant zero angle transforms and slightly adjust digital miner model and block shape<br><a href=\"https://github.com/mekanism/Mekanism/commit/ac5cacec041a82ae3da3bade08934f615ed0bc0a\">ac5cace</a> - add parchment repo so that mappings can download when not mirrored<br><a href=\"https://github.com/mekanism/Mekanism/commit/d4f8468c22c2583cbfd188778e4e4fc731fa1b60\">d4f8468</a> - replace PacketFlyingSync with vanilla onUpdateAbilities<br><a href=\"https://github.com/mekanism/Mekanism/commit/aadef0ae370579ab936d3cf7d4d9e6524b25cad3\">aadef0a</a> - gray->grey in non american english<br><a href=\"https://github.com/mekanism/Mekanism/commit/32a0d7c78a0664e179de121469cc685277c46390\">32a0d7c</a> - minor grammar fixes<br><a href=\"https://github.com/mekanism/Mekanism/commit/59bbb3699b7d4ca1124dfe55b8109a4906e853a7\">59bbb36</a> - couple more americanisms<br><a href=\"https://github.com/mekanism/Mekanism/commit/ebab10411cd803c8893f99864d30ed5f51f292da\">ebab104</a> - run datagen<br><a href=\"https://github.com/mekanism/Mekanism/commit/a365ae0f5400a82dc45372be751de3d3c82bfb4b\">a365ae0</a> - fix accidental removal of boolean inversion (<a href=\"https://github.com/mekanism/Mekanism/issues/7858\">#7858</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/18f53e1bc4ad382bef9a49fbaef9b230c6da8a31\">18f53e1</a> - Create base_bottom.png<br>&emsp;<br>&emsp;For the chargepad, me thinks!<br><a href=\"https://github.com/mekanism/Mekanism/commit/337093e64445006ae520bed528edc8a2923e17a7\">337093e</a> - COLORS!<br><a href=\"https://github.com/mekanism/Mekanism/commit/569f2423789eb34e93b094b7354f0c708ca43f81\">569f242</a> - COLORS! Again.<br><a href=\"https://github.com/mekanism/Mekanism/commit/6894f2bb2cef3d7a0c09097fbf9cb53ce4f4a2b2\">6894f2b</a> - Update default coloring in BaseTier to accurately match the new colors for the tiers and use that color for the text as well<br><a href=\"https://github.com/mekanism/Mekanism/commit/d83cdc93c642757424f2f29b2c75c656d4f15767\">d83cdc9</a> - Update name of tiered blocks in block form to have the name be colored as well<br><a href=\"https://github.com/mekanism/Mekanism/commit/99aee033d8751d0bc863c06610f88b11ce1499af\">99aee03</a> - Add missing since declaration and update diversion transporter MapColor<br><a href=\"https://github.com/mekanism/Mekanism/commit/0ecf6209ec954fa2b6811a7a15f12400d552273e\">0ecf620</a> - Fix a couple models having missing textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/4d83c4773bec586555ba0dc09c8e40f2c74d490f\">4d83c47</a> - change slightly obscure Tractor Beam reference<br><a href=\"https://github.com/mekanism/Mekanism/commit/e5fac01afcb65fd793fabc0527cd0e10d522d152\">e5fac01</a> - Fully -> Completely<br><a href=\"https://github.com/mekanism/Mekanism/commit/0c62ba5abd03c07fc63291025507fe19b57eb0af\">0c62ba5</a> - tweak some Advancement names/descriptions<br><a href=\"https://github.com/mekanism/Mekanism/commit/25cdf0e3f084ea4b1c2da8d9b32b855a4cab749e\">25cdf0e</a> - Rerun datagen<br><a href=\"https://github.com/mekanism/Mekanism/commit/6bd1ace4a53587bfeaf4e50b02a9f0cbc92f6cff\">6bd1ace</a> - Remove improper apostrophe<br><a href=\"https://github.com/mekanism/Mekanism/commit/5530acc306b124da8e4f29668ebdf82e2c090b24\">5530acc</a> - Allow force extracting osmium from compressors <a href=\"https://github.com/mekanism/Mekanism/issues/7861\">#7861</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/c618ab066e53b3a3495da8b2138548aa5387943d\">c618ab0</a> - Updated transmitter textures to have a closer pixel density to world blocks<br>&emsp;<br>&emsp;Includes opaque versions!<br><a href=\"https://github.com/mekanism/Mekanism/commit/8ed6bb1b211af55f642b093e8dcc9e73097018c2\">8ed6bb1</a> - Remove a couple unused textures and fix coloring for opaque transmitters<br><a href=\"https://github.com/mekanism/Mekanism/commit/4acd100bd4974f50b211608aed7e74ff82e7fed0\">4acd100</a> - Fix not rendering diversion transporter overlay for opaque transmitters<br><a href=\"https://github.com/mekanism/Mekanism/commit/f306a6eaa6d3e14e8c7082cda5979f66bd9376fe\">f306a6e</a> - Don't limit mipmapping<br><a href=\"https://github.com/mekanism/Mekanism/commit/bbb6bd32cd0adcac36071f4960e6d1253ff88030\">bbb6bd3</a> - Finish moving ctm textures so that they only get stitched with a ctm mod is present<br><a href=\"https://github.com/mekanism/Mekanism/commit/cf5f8cc8cefc0e75d6058f9c5632f675fa3d84ab\">cf5f8cc</a> - Optimize textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/4fbb870ba725c0ea5ffce7d139ee50719edf4311\">4fbb870</a> - Fix thermal evaporation controller active model<br><a href=\"https://github.com/mekanism/Mekanism/commit/e35cfe77f12cdb9b61ca19a7f0d76609abef89e9\">e35cfe7</a> - Revert raw lead item texture<br><a href=\"https://github.com/mekanism/Mekanism/commit/35fd5b22595e141ee93af4099dfafa05654f7462\">35fd5b2</a> - Allow blocking sonic boom at a 75% reduction ratio <a href=\"https://github.com/mekanism/Mekanism/issues/7872\">#7872</a><br><a href=\"https://github.com/mekanism/Mekanism/commit/9b0de99e173f52b6180f438d45c3f0e315e560a6\">9b0de99</a> - Added basic tier transmitter icons for item overlay<br><a href=\"https://github.com/mekanism/Mekanism/commit/777e6102b94d84434dc701ead855cf1dd08480fb\">777e610</a> - add preview of what block is on which side in the side config guis<br><a href=\"https://github.com/mekanism/Mekanism/commit/36b19722df79cfbce609f202146c0f3e6115d348\">36b1972</a> - Update energy tablet texture (thanks rid)<br><a href=\"https://github.com/mekanism/Mekanism/commit/abd618cb2af990c4952e67b72d011298a6b32b6c\">abd618c</a> - Make transmitter item models be cubes and add overlays to make it easier to tell small transmitters apart at a glance in GUIs<br><a href=\"https://github.com/mekanism/Mekanism/commit/6fe0955ba46e8d9ba6c8490e2d1664daaa5f88a3\">6fe0955</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7838\">#7838</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/ddc977d8918601bbd7b4d10ecbf84ff9222341e7\">ddc977d</a> - Improve fusion reactor core rendering to not be at as extreme a speed<br><a href=\"https://github.com/mekanism/Mekanism/commit/c0f98318f0d11dd80bb3331d0d4a2e534a8045d9\">c0f9831</a> - force wrenches that don't return true in doesSneakBypassUse to still call a Mek block's onUse to enable dismantling<br><a href=\"https://github.com/mekanism/Mekanism/commit/f5ea149fc3d540e1495459473e91cc58b4b9a215\">f5ea149</a> - Merge right click block events<br><a href=\"https://github.com/mekanism/Mekanism/commit/cf263df76c88a5f2262015d3f750e616a542d1f6\">cf263df</a> - add no-reequip overrides to mekasuit armor and allow energised items to reequip when the slot changes<br><a href=\"https://github.com/mekanism/Mekanism/commit/3ec1b55033f2bc8cf4f028af0736a557f83c3fa3\">3ec1b55</a> - make logistical sorter only click at most every 5 seconds with randomness up to 15 seconds<br><a href=\"https://github.com/mekanism/Mekanism/commit/1901475b13f2c0bddf4853555d1ca794abf78d6a\">1901475</a> - reduce volume of sorter sound event<br><a href=\"https://github.com/mekanism/Mekanism/commit/fc9287caa548c226b3022729dcc0cbaf359bf91b\">fc9287c</a> - obey sounds being disabled<br><a href=\"https://github.com/mekanism/Mekanism/commit/a65271d8e904c65aea6b2d120e8946d22d904106\">a65271d</a> - Skip firing sound event for sorter if fully muffled<br><a href=\"https://github.com/mekanism/Mekanism/commit/d18197942c9081f4d14f3b6fc9ec2084f8069c36\">d181979</a> - Improve reequip animation check for missed overrides<br><a href=\"https://github.com/mekanism/Mekanism/commit/57432020fcf9506b901b70ee7866c42a193b880b\">5743202</a> - Lower teleporter's light level so the emissive quads look better<br><a href=\"https://github.com/mekanism/Mekanism/commit/0851023eb8e8e08d1d346a7ec3e07adc31b0a867\">0851023</a> - Glass to silica glass in recipes<br><a href=\"https://github.com/mekanism/Mekanism/commit/8dfe72159eaba0a09d32f62ea0c741df97aa87da\">8dfe721</a> - fix side buttons to get subblock hit vector correct-ish. Tested with AE2<br><a href=\"https://github.com/mekanism/Mekanism/commit/b7bdf11f9da53e31dac5f645270da289b70e2716\">b7bdf11</a> - Move various messages to the status bar<br><a href=\"https://github.com/mekanism/Mekanism/commit/c1770e56526904c59b07dfe2e96f072f7fa173f0\">c1770e5</a> - Allow radioactive substances in rotary condensentrators if a recipe is added (https://github.com/mekanism/Mekanism-Feature-Requests/issues/583)<br><a href=\"https://github.com/mekanism/Mekanism/commit/7cdb613c63fadc7ab7c3c813fdb3fcc7c89139ec\">7cdb613</a> - Enable mass bin insert recipe support when FastWorkbench is installed as it fixes an event not firing on shift clicking<br><a href=\"https://github.com/mekanism/Mekanism/commit/0b728eb2e40876cbc30526e87b12069a4b6236af\">0b728eb</a> - Updated teleporter and frame textures with new LED overlay<br><a href=\"https://github.com/mekanism/Mekanism/commit/b92b6c2b26fcd55023531ffc7740f1202adc7e57\">b92b6c2</a> - Remove unused textures<br><a href=\"https://github.com/mekanism/Mekanism/commit/c12764fb7f67f85612790604503497721520127b\">c12764f</a> - New Crowdin updates (<a href=\"https://github.com/mekanism/Mekanism/issues/7874\">#7874</a>)<br><a href=\"https://github.com/mekanism/Mekanism/commit/3a80c61a1ff7297b0085024e24f1715c169539ef\">3a80c61</a> - Bump version to 10.4.0","changelog_url":null,"date_published":"2023-09-30T23:45:03.143406Z","downloads":5795,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"BZPMX8nn","hashes":{"sha1":"b8f873fd8cc5ebb0edccac6c2eea7f9945899396","sha512":"853a3c221adbb2a98341eb8218bae5a6236285b343b48ca33b5b79ea220c54aa5e74e5d4e4d0bccf55661410e5176e96f5dc878360e32b331c75d77db51c3eb5"},"url":"https://cdn.modrinth.com/data/Ce6I4WUE/versions/MLG4wWo6/Mekanism-1.20.1-10.4.0.14.jar","filename":"Mekanism-1.20.1-10.4.0.14.jar","primary":true,"size":12519293,"file_type":null},{"id":"Wd1VlSvz","hashes":{"sha512":"4291b5ccb278dff57e499add3abd69da69f7cd9035877b5e620dfb50190650a9964e4091f972223c91024b62fe09183282eaaf58204f3ca357da5fc13326fb35","sha1":"3da22d53c3b8c4a51c09a1229c3763db2bb378a1"},"url":"https://cdn.modrinth.com/data/Ce6I4WUE/versions/MLG4wWo6/Mekanism-1.20.1-10.4.0.14-api.jar","filename":"Mekanism-1.20.1-10.4.0.14-api.jar","primary":false,"size":444172,"file_type":null}],"dependencies":[{"version_id":null,"project_id":"gu7yAYhd","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"uE1WpIAk","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"Xg35A4rS","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"R2OftAxM","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"Eyw0UxEx","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"bcOsQHnC","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"EiEOyeoL","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"qXkLFB0L","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"XxWD5pD3","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"6AQIaxuO","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"nvQzSEkH","file_name":null,"dependency_type":"optional"},{"version_id":null,"project_id":"vvuO3ImH","file_name":null,"dependency_type":"optional"}]}]