[{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"uMOpc5uV","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.13 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.13-neoforge","changelog":"Sodium 0.8.13 fixes potential minor bugs and improves the crash log message to avoid misattribution of unrelated errors when NeoForge continues loading despite severe errors.\n\n- Clarify crash log error message when crashing due to missing mod config, which basically only happens when neoforge loads the game despite it having encountered a severe error.\n- Fix buffer overflow in Kernel32.getModuleFileName\n- Use the correct atomic operations on NativeBuffer.ALLOCATED\n- Use clearenv() to delete environment variable\n- Implement override/overlay priority in the graphics options Config API ([#3866](https://github.com/CaffeineMC/sodium/pull/3866))","changelog_url":null,"date_published":"2026-08-28T20:55:02.593669Z","downloads":1899039,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"itaN5aOm","hashes":{"sha512":"4f537696af95411e9daf15795fb5fcbc49913d488a96fa912fa8f1d7db408710995e8a1461190f3cd0f8217bf9e35e9539176592428ed587ca2d7aa84450a390","sha1":"1757289be21ed18db5b0d90703fa3db1b2de5693"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/uMOpc5uV/sodium-neoforge-0.8.13%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.13+mc1.21.1.jar","primary":true,"size":1292934,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"jfHZ5pyN","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.13-beta.2 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.13-beta.2-neoforge","changelog":"Sodium 0.8.13-beta.2 fixes potential minor bugs and improves the crash log message to avoid misattribution of unrelated errors when NeoForge continues loading despite severe errors.\n\n- Clarify crash log error message when crashing due to missing mod config, which basically only happens when neoforge loads the game despite it having encountered a severe error.\n- Fix buffer overflow in Kernel32.getModuleFileName\n- Use the correct atomic operations on NativeBuffer.ALLOCATED\n- Use clearenv() to delete environment variable\n- Implement override/overlay priority in the graphics options Config API ([#3866](https://github.com/CaffeineMC/sodium/pull/3866))","changelog_url":null,"date_published":"2026-08-07T00:56:44.073062Z","downloads":648020,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"avwkZNhR","hashes":{"sha1":"af0f6e28638b1e6696d0501dd8496d230e9519ae","sha512":"6e9273862fb3397b5abea7ad37a65c3cd6d6bcb5cc06634d2b62b49999c00dac8972e4600e1d5b3c3936d0a92ccfad8ed4d04ed065595797d3c1e559f20aa08c"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/jfHZ5pyN/sodium-neoforge-0.8.13-beta.2%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.13-beta.2+mc1.21.1.jar","primary":true,"size":1292887,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"5EEI3Guz","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.13-beta.1 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.13-beta.1-neoforge","changelog":"Sodium 0.8.13-beta.1 fixes potential minor bugs and improves the crash log message to avoid misattribution of unrelated errors when NeoForge continues loading despite severe errors.\n\n- Clarify crash log error message when crashing due to missing mod config, which basically only happens when neoforge loads the game despite it having encountered a severe error.\n- Fix buffer overflow in Kernel32.getModuleFileName\n- Use the correct atomic operations on NativeBuffer.ALLOCATED\n- Use clearenv() to delete environment variable","changelog_url":null,"date_published":"2026-07-30T00:45:19.163665Z","downloads":249267,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"pZN5RpTo","hashes":{"sha1":"f868ab0a037d1211fabd31b2f42a2862b8e6c669","sha512":"a8cd69cbfd5c4022a44a61087d95c77c1ba2688e8e269fdbb5eab771c6834171ae5b6fb2c5cb5f38d23b52c636d0a1a28755337098035babcbeafaee21ce00cd"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/5EEI3Guz/sodium-neoforge-0.8.13-beta.1%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.13-beta.1+mc1.21.1.jar","primary":true,"size":1292065,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"S3DUMfBo","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-neoforge","changelog":"### Overview\nSodium 0.8.12 is a backport of modern Sodium 0.8 to Minecraft 1.21.1.\n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\n### Using and Building on This Release\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.2 and 26.1, and doesn't follow the same alpha/beta numbering. Mod developers can find our artifacts, such as the Config API, on [our Maven repository](https://maven.caffeinemc.net/).\n\nMod compatibility:\n- Create Aeronautics works as of 1.3.0\n- Sable works as of 2.0.0\n- Veil works as of 4.1.2\n- Iris works as of 1.8.13\n- Not compatible with any version of \"Sodium Options API\", which is not affiliated with us, and any mods that depend on it.\n\nSome other mods may still be incompatible with this release. If your modpack doesn't work with this release, downgrade to the version of Sodium it was built with and choose appropriate versions of other mods. New or updated modpacks are encouraged to use the latest version of Sodium and compatible mods.","changelog_url":null,"date_published":"2026-07-06T17:19:52.451799Z","downloads":1118055,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"A8CpawGL","hashes":{"sha1":"762251ab3d6825d5accfd89c3f02f1145376105e","sha512":"2a689e1b1e16acc790c011b42ec21958956207c3b49cb99cb5c006e639786adf1cc36559f9840e2c1d27485c00da9712d34020fa4279eb6810eaa54bf20b19b0"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/S3DUMfBo/sodium-neoforge-0.8.12%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12+mc1.21.1.jar","primary":true,"size":1291418,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"7XOIgnrf","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12-beta.2 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-beta.2-neoforge","changelog":"### Overview\nSodium 0.8.12-beta.2 is a backport of modern Sodium 0.8 to Minecraft 1.21.1.\n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\n### Using and Testing This Release\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering. Mod developers can find our artifacts, such as the Config API, on [our Maven repository](https://maven.caffeinemc.net/).\n\nPlease participate in testing this release, coordinating on mod compatibility, and giving feedback on [our discord server](https://caffeinemc.net/discord). In the thread in #testing-builds we have more information. Report any issues you may have in the thread.\n\nKnown incompatibilities at the time of this release:\n- Create Aeronautics works as of 1.3.0\n- Sable works as of 2.0.0\n- Veil works as of 4.1.2\n- Iris works as of 1.8.13 (unreleased on platforms at the time of this release)\n- Voxy does not work\n- sodiumleafculling does not work\n- EBE animations don’t work\n\n### Alpha Series Changelog\n- Fix BufferBuilderMixin conflicting with Iris' MixinBufferBuilder_SeparateAo when requireOverwriteAnnotations is enabled ([#3658](https://github.com/CaffeineMC/sodium/pull/3658))\n- Potentially fix issues with publishing by making the buildscript more similar to that used in 1.21.11\n- Fix the corrupted config screen to show up properly\n- Revert \"Update texture light coords math to match Vanilla (#3311)\" as this was mistakenly applied to 1.21.1\n\n### Beta Series Changelog\n- Added the display of fps percentiles. This gives a more accurate idea of the typical frame rate and lets you identify how smooth it is.\n- Fix crash when using `-Dmixin.debug=true` ([#3689](https://github.com/CaffeineMC/sodium/pull/3689))\n- Added checks to prevent crashes when using the vertex writing fast path ([#3716](https://github.com/CaffeineMC/sodium/pull/3716))\n- Only make environment changes if the early window will create a gl context early ([#3697](https://github.com/CaffeineMC/sodium/pull/3697))\n- Improve the presentation and wording of some video options ([#3700](https://github.com/CaffeineMC/sodium/pull/3700))\n- Fix crash \"getResources is null\" ([#3752](https://github.com/CaffeineMC/sodium/pull/3752))","changelog_url":null,"date_published":"2026-06-24T15:49:56.642852Z","downloads":354267,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"58hx583W","hashes":{"sha1":"2b4da8def3970f56e021a1f5109517cd83a4fe84","sha512":"62242a3b7a8f1c564fd267e0dce71e587d8615083b8da69c3bb585eb93d0f6590d8df231104c4dca1c64c513e5d73b56661930af9c88d7ac869afe792996631f"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/7XOIgnrf/sodium-neoforge-0.8.12-beta.2%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12-beta.2+mc1.21.1.jar","primary":true,"size":1291421,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"iw5APcWy","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12-beta.1 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-beta.1-neoforge","changelog":"### Overview\nSodium 0.8.12-beta.1 is a backport of modern Sodium 0.8 to Minecraft 1.21.1.\n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\n### Using and Testing This Release\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering. Mod developers can find our artifacts, such as the Config API, on [our Maven repository](https://maven.caffeinemc.net/).\n\nPlease participate in testing this release, coordinating on mod compatibility, and giving feedback on [our discord server](https://caffeinemc.net/discord). In the thread in #testing-builds we have more information. Report any issues you may have in the thread.\n\nKnown incompatibilities at the time of this release:\n- Create Aeronautics works as of 1.3.0\n- Sable works as of 2.0.0\n- Veil works as of 4.1.2\n- Iris works as of 1.8.13 (unreleased on platforms at the time of this release)\n- Voxy does not work\n- sodiumleafculling does not work\n- EBE animations don’t work\n\n### Alpha Series Changelog\n- Fix BufferBuilderMixin conflicting with Iris' MixinBufferBuilder_SeparateAo when requireOverwriteAnnotations is enabled ([#3658](https://github.com/CaffeineMC/sodium/pull/3658))\n- Potentially fix issues with publishing by making the buildscript more similar to that used in 1.21.11\n- Fix the corrupted config screen to show up properly\n- Revert \"Update texture light coords math to match Vanilla (#3311)\" as this was mistakenly applied to 1.21.1\n\n### Beta Series Changelog\n- Added the display of fps percentiles. This gives a more accurate idea of the typical frame rate and lets you identify how smooth it is.\n- Fix crash when using `-Dmixin.debug=true` ([#3689](https://github.com/CaffeineMC/sodium/pull/3689))\n- Added checks to prevent crashes when using the vertex writing fast path ([#3716](https://github.com/CaffeineMC/sodium/pull/3716))\n- Only make environment changes if the early window will create a gl context early ([#3697](https://github.com/CaffeineMC/sodium/pull/3697))\n- Improve the presentation and wording of some video options ([#3700](https://github.com/CaffeineMC/sodium/pull/3700))","changelog_url":null,"date_published":"2026-06-13T13:24:54.778893Z","downloads":832270,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"PC2b7oqE","hashes":{"sha1":"5f24c8cf07e40581210c020b54106e175f793e85","sha512":"31d3244c06db15f3b816e09b25a62d48f52c3dcf326932e00e923152926696037742c7fe02aba74109f8a67cbc4ef71423b8e60e274fcf8a11f2fd4e8171422f"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/iw5APcWy/sodium-neoforge-0.8.12-beta.1%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12-beta.1+mc1.21.1.jar","primary":true,"size":1291422,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"tVLDCyrm","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12-alpha.4 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-alpha.4-neoforge","changelog":"### Overview\nSodium 0.8.12-alpha.4 is a backport of modern Sodium 0.8 to Minecraft 1.21.1. This experiment has graduated to alpha status. The degree to which we commit to supporting this branch will be determined by testing and by how well it works and integrates with the ecosystem. The quality of this version is expected to further improve it gets used, we discover quirks, and receive feedback.\n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\n### Using and Testing This Release\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering. Mod developers can find our artifacts, such as the Config API, on [our Maven repository](https://maven.caffeinemc.net/).\n\nPlease participate in testing this release, coordinating on mod compatibility, and giving feedback on [our discord server](https://caffeinemc.net/discord). In the thread in #testing-builds we have more information. Report any issues you may have in the thread.\n\nKnown incompatibilities at the time of this release:\n- sodiumleafculling does not work\n- C2ME's latest version works\n- Create Aeronautics does not work\n- Veil has an update that works, Sable has a patch that works but no update\n- Iris has a test build on discord that works\n- More culling's latest version works\n- Voxy does not work\n- EBE animations don’t work\n\n### Alpha Series Changelog\n- Fix BufferBuilderMixin conflicting with Iris' MixinBufferBuilder_SeparateAo when requireOverwriteAnnotations is enabled ([#3658](https://github.com/CaffeineMC/sodium/pull/3658))\n- Potentially fix issues with publishing by making the buildscript more similar to that used in 1.21.11\n- Fix the corrupted config screen to show up properly\n- Revert \"Update texture light coords math to match Vanilla (#3311)\" as this was mistakenly applied to 1.21.1","changelog_url":null,"date_published":"2026-05-25T13:19:01.387557Z","downloads":365787,"version_type":"alpha","status":"listed","requested_status":null,"files":[{"id":"Gx6IZ9Za","hashes":{"sha1":"2aa70d594f698859b7bcc3d7876ffcbe140342d3","sha512":"2c5db1811427d964b887110e6a65dc3c4b4d3a3dd0d2d50d028006aa0e4643135eaeb79b3329629d4970288e215f9c2ec6d592726b6fe3fbcb266d51b7f737c6"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/tVLDCyrm/sodium-neoforge-0.8.12-alpha.4%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12-alpha.4+mc1.21.1.jar","primary":true,"size":1284493,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"hSgrV2wa","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12-alpha.2 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-alpha.2-neoforge","changelog":"### Overview\nSodium 0.8.12-alpha.2 is a backport of modern Sodium 0.8 to Minecraft 1.21.1. This experiment has graduated to alpha status. The degree to which we commit to supporting this branch will be determined by testing and by how well it works and integrates with the ecosystem. The quality of this version is expected to further improve it gets used, we discover quirks, and receive feedback.\n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\n### Using and Testing This Release\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering. Mod developers can find our artifacts, such as the Config API, on [our Maven repository](https://maven.caffeinemc.net/).\n\nPlease participate in testing this release, coordinating on mod compatibility, and giving feedback on [our discord server](https://caffeinemc.net/discord).\n\nKnown incompatibilities at the time of release:\n- Iris\n- Voxy\n- More culling, sodiumleafculling\n- Create Aeronautics, Sable\n\n### Alpha Series Changelog\n- Fix BufferBuilderMixin conflicting with Iris' MixinBufferBuilder_SeparateAo when requireOverwriteAnnotations is enabled ([#3658](https://github.com/CaffeineMC/sodium/pull/3658))\n- Potentially fix issues with publishing by making the buildscript more similar to that used in 1.21.11","changelog_url":null,"date_published":"2026-05-13T23:29:44.454608Z","downloads":240225,"version_type":"alpha","status":"listed","requested_status":null,"files":[{"id":"9R6IeGg4","hashes":{"sha512":"0dd90a033062947ac3392a4624c52da1459b33f5e694a64afe966dd6813e45f4f1cd299dd4d8bfbc107f20a30513afdf8724e8f7b984123e2181142d2383f51f","sha1":"efc5edffe91596779a1ad3586e50a00126dc3341"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/hSgrV2wa/sodium-neoforge-0.8.12-alpha.2%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12-alpha.2+mc1.21.1.jar","primary":true,"size":1284556,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"N36IhsfU","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.8.12-alpha.1 for NeoForge 1.21.1","version_number":"mc1.21.1-0.8.12-alpha.1-neoforge","changelog":"Sodium 0.8.12-alpha.1 is a backport of modern Sodium 0.8.12 to Minecraft 1.21.1. This experiment has graduated to alpha status. The degree to which we commit to supporting this branch will be determined by testing and by how well it works and integrates with the ecosystem. The quality of this version is expected to further improve it gets used, we discover quirks, and receive feedback. \n\n- Significantly improved the performance of rendering the world (up to +115%) on some computers.\n- Greatly improved the rendering of transparent objects with complex models, especially when submerged in water.\n- Lots and lots of improvements to the user experience in the Video Settings menu.\n- Reduced latency and micro-stutter when updating chunks in the world.\n- Slightly faster entity rendering, especially for transparent mobs and particles.\n- Improvements for hardware and mod compatibility.\n- ...And many more bug fixes and improvements...\n\nIt includes the backport of our Config API and other conventions that will hopefully make it easier for mods to interact with Sodium across multiple versions. This release series doesn't get released at the same cadence as our current releases for Minecraft 26.1 and 1.21.11, and doesn't follow the same alpha/beta numbering.\n\nPlease participate in testing this release, coordinating on mod compatibility, and giving feedback on [our discord server](https://caffeinemc.net/discord).","changelog_url":null,"date_published":"2026-05-13T18:15:41.793284Z","downloads":20418,"version_type":"alpha","status":"listed","requested_status":null,"files":[{"id":"LkkEyB6h","hashes":{"sha1":"55e2b49cb2ed711646e22c2e746bfd987079027b","sha512":"1630e020d149475155efd670cdb3f952c39f050399454c7a103172607fc456c07717aa6f03e55af1a55f407c1d6712a39d712fb5c079d9d2ef09fe166a3204ec"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/N36IhsfU/sodium-neoforge-0.8.12-alpha.1%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.8.12-alpha.1+mc1.21.1.jar","primary":true,"size":1283718,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"Pb3OXVqC","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.13 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.13-neoforge","changelog":"- Improved compatibility with some NeoForge mods that use the Fabric Rendering API.\n- Improved compatibility with some Fabric mods when they're used on NeoForge with Sinytra Connector.\n- Fixed an incompatibility with _Snow Real Magic!_ and some other mods that would cause holes to appear in the world.\n- Fixed an issue with mods that use animated sprites in the user interface which was causing their sprites to not be animated.\n- Disabled the use of certain developer options in production which were being modified unnecessarily by other mods.\n- Marked PojavLauncher as incompatible due to multiple severe and unresolved issues.\n- Marked BetterEnd as incompatible due to it enabling code when Sodium is present that causes frequent and difficult to understand crashes.\n- Added a warning for when resource packs try to replace the shaders used by Sodium's improved cloud renderer.","changelog_url":null,"date_published":"2025-04-04T00:08:12.456557Z","downloads":6776845,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"8ZVwVHdU","hashes":{"sha1":"38af70fa4dc4b2aaac636e92fdba3bedd5a025e1","sha512":"ce58f34d05d96c0a109a5cea23c741f6bdb2e6be31fc087c5989274cefca5f10ba0c08c62083cf554a51f2c7667bf46e4164383f675c844e77633aef2659996b"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/Pb3OXVqC/sodium-neoforge-0.6.13%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.13+mc1.21.1.jar","primary":true,"size":1162994,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"I9RMZOOH","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.9 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.9-neoforge","changelog":"- Fixed the handling of sub-texel offsets in terrain rendering, which caused texture seams to appear between blocks when very large texture atlases were used (common in large mod packs).\n- On macOS, fixed an issue that would cause texture seams to frequently appear between most blocks, regardless of what mods or texture packs are used.\n- Fixed an issue that caused textures on cross-block models (such as Flowers) and block overlays (such as the side of Grass Blocks) to be misaligned.\n- Fixed an issue that caused textures on different faces of the same block to appear misaligned with each other.\n- Fixed an issue that caused textures to appear slightly too zoomed-in on some blocks.\n- Added a utility class which other mods can use to ensure their animated textures are updated correctly when using custom rendering.\n    - Other mods should replace their usages of the [internal SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/main/java/net/caffeinemc/mods/sodium/client/render/texture/SpriteUtil.java) with the [public SpriteUtil](https://github.com/CaffeineMC/sodium/blob/dev/common/src/api/java/net/caffeinemc/mods/sodium/api/texture/SpriteUtil.java), as the internal class will be removed in Sodium 0.7.\n- Fixed the detection of Intel Xe2 graphics cards (again.)","changelog_url":null,"date_published":"2025-02-19T22:35:11.029930Z","downloads":361514,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"Rcc0IafB","hashes":{"sha1":"489fa60823fdde380618ce2ae7dcb1b8423ffddc","sha512":"bdd2b56fd54787e0ef666c7e0d30d8d800097ae726904a2d95e689a33c20b583a619ec0bfdd0fd1fe57c71fc0516ff2bbb9880806f642b9885451481bd9e7148"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/I9RMZOOH/sodium-neoforge-0.6.9%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.9+mc1.21.1.jar","primary":true,"size":1162487,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"XurfNSst","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.7 for Minecraft 1.21.1","version_number":"mc1.21.1-0.6.7-neoforge","changelog":"- Fixed a problem where material downgrading would not correctly handle custom block models that use multiple render layers on NeoForge. (i.e. Red Observer in XyCraft.)\n- Fixed the handling of custom DelegateBakedModel implementations which also provide their own BakedModel#getQuads implementation, which affected mods like _Framed Blocks_ on Minecraft 1.21.4.\n- Fixed certain replacement models (Hoppers, Cauldrons, etc) not using the texture names that mods and resource packs expect.\n- Fixed graphical corruption with translucent blocks that would only appear on 32-bit operating systems.\n- Improved error diagnostics for a common mod compatibility issue that is causing game crashes.\n- Improved compatibility with mods that change behavior of the item renderer.\n- Improved compatibility with mods that implement animated sprites using custom logic.\n- Added support to the graphics adapter probe for detecting Intel Xe2 graphics.","changelog_url":null,"date_published":"2025-02-09T04:18:51.393682Z","downloads":47388,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"1IWoxZ4r","hashes":{"sha1":"306ee252456d015a0b4bf64a1f4be28eec51b482","sha512":"098b75d14d7cf32cc50a95bacf2c93427f665b186fadfb8c04ca37ad2a310d69b399e6189cc6af83f16535029319b15e91f86f19d53bc6781912e6176e9c6070"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/XurfNSst/sodium-neoforge-0.6.7%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.7+mc1.21.1.jar","primary":true,"size":1158371,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"zBRij2cH","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.5 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.5-neoforge","changelog":"This release is a hot fix for a critical issue introduced with Sodium 0.6.4 (published earlier today) that was causing frequent crashes. We have archived the previous release and recommend that all players using Sodium 0.6.4 instead update to this version.\n\n### Sodium 0.6.5\n- Fixed a bug that would cause any usage of block or item rendering from entities to immediately crash.\n\n### Sodium 0.6.4\n- Fixed a number of bugs with translucency sorting which were caused by the wrong camera coordinates being used in rendering.\n    - This also fixes rendering bugs with Distant Horizons that were introduced in Sodium 0.6.3.\n- Fixed the rendering of block models which have quads with different shading modes (i.e. VT's Bushy Leaves, Bray's World...)\n- Fixed a bug that prevented the \"Help\" button in dialog boxes from opening the default web browser on Windows.\n- Improved the rendering of the \"Pale Oak Leaves\" block in Fast graphics mode.\n- ... and some other very minor improvements and changes.","changelog_url":null,"date_published":"2024-12-17T22:13:15.464655Z","downloads":266150,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"TcoKmfZm","hashes":{"sha512":"e73ec4bdf812bdc31f268598e72db031a1cd7720b384bc6b68dc3c77978f10ac79e282375fe28a434394e4c8c40a529e81726a49549c41c91210aaf941a1cbf4","sha1":"d3d04d6e8577623a826d3ab69787bf25fe62d5d2"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/zBRij2cH/sodium-neoforge-0.6.5%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.5+mc1.21.1.jar","primary":true,"size":1154654,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"rS9B5M5H","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.3 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.3-neoforge","changelog":"- [MC 1.21.4] Fixed compatibility with NeoForge 21.4.3+ Beta\n- [MC 1.21.4] Fixed a bug causing font effects (such as italic, bold, underline) and text backgrounds to not render correctly.\n- Fixed a number of bugs with fluid rendering that were causing faces to be hidden incorrectly against some modded blocks.\n- Fixed detection of Intel graphics cards on Windows, which was causing some important workarounds to not apply.\n- Startup warnings about incompatible NVIDIA or Intel GPU driver versions will now only be shown if the GPU is actually in use.\n","changelog_url":null,"date_published":"2024-12-07T06:56:45.624403Z","downloads":34979,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"K0L2uJwg","hashes":{"sha512":"1a00f2a3c2b00e75dda05da99e9de57e9a7f58918e59b2b66206aaa3b199ec5671ff3aa7afc4d747a8c9aaf368553de2f3f128fde3dd85fece74e72490acea8f","sha1":"3e6af56be0bc8d73912e4af813bdf494a5c0d528"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/rS9B5M5H/sodium-neoforge-0.6.3%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.3+mc1.21.1.jar","primary":true,"size":1158912,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"2eDS46kO","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.2 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.2-neoforge","changelog":"- Added support for Minecraft 1.21.4\n- Fixed the handling of translucent render layers in item rendering when using the Fabric API\n- Updated manifest files to indicate correct versions of Minecraft and NeoForge/Fabric\n- Updated list of known-incompatible mods to help users avoid common issues\n- Backported support for NeoForge fluid handling APIs to Minecraft 1.21.1","changelog_url":null,"date_published":"2024-12-03T21:19:56.105602Z","downloads":14630,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"n1ABxf9l","hashes":{"sha1":"08e8372a04882112e22814a522d27d68c33df0d6","sha512":"00e43fac0a75a9480c8399e848eb7885d13d7727213d660740f1a07d94bd7c4ee416c352b7cfcf614f84b09e5bf7c20360ab8b3565c1ca7d02716926b461301c"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/2eDS46kO/sodium-neoforge-0.6.2%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.2+mc1.21.1.jar","primary":true,"size":1157098,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"uc2dogCv","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.1 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.1-neoforge","changelog":"This release fixes a number of issues in Sodium 0.6.0, and it is recommended that all players install this update.\n\n- Improved the driver workarounds for NVIDIA GPUs on Windows, potentially improving performance on laptops with hybrid graphics.\n- Improved the occlusion culling code so that it can be skipped when chunk updates do not modify the connected-ness of chunk sections, improving performance slightly in some scenarios.\n- Fixed a bug where clouds would render incorrectly (on the wrong framebuffer) when _Fabulous!_ mode is used.\n- Fixed a bug with color blending that would cause some animated textures to flicker or render incorrectly, especially with shader packs.\n- Fixed some issues with translucent block rendering that could occur due to draw calls not being correctly sorted.\n- Fixed a bug where very large block entities in nearby chunk sections would be incorrectly culled.\n- Added optimized block models for Cauldrons, Brewing Stands, and Bells.","changelog_url":null,"date_published":"2024-12-02T20:44:34.045390Z","downloads":15027,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"Z7KKFZZs","hashes":{"sha512":"08569d29962007dafe4263e919ffa5f3e8a28112984e453ab6d3c814ef1bf4e42007fa0551ab6500da642fab39214b302fd056f56eae51c7747785bebdc3c6a1","sha1":"a761c40e2ecd1801685d4dbe86ef1273398b2996"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/uc2dogCv/sodium-neoforge-0.6.1%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.1+mc1.21.1.jar","primary":true,"size":1156935,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"Ci7BTU2N","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"Sodium 0.6.0 for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.0-neoforge","changelog":"This is the largest update to Sodium since the initial release! There are a countless number of improvements for mod compatibility and hundreds of bugs and other issues have been resolved. Additionally, we managed to pack some new performance optimizations into this release.\n\n## Key highlights of this release\n\n- **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously!\n  - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly.\n  - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue](<https://github.com/CaffeineMC/sodium-fabric/issues>) so that we can work with you to fix it.\n- **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.)\n- **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.)\n\n## Improvements and new optimizations\n\n- Occlusion culling has been improved slightly, reducing the number of rendered sections by up to 10-15% when using higher render distances.\n- Added a new optimization called \"Material Downgrading\" which moves some terrain geometry to a simpler render pass when the texture is not transparent or translucent. This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs.\n- The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. \n- Added a handful of optimizations to Minecraft's block models, which can slightly improve performance in complex worlds.\n- Improved performance on integrated Intel GPUs by up to 10-15% with additional terrain rendering optimizations.\n- The graphical fidelity and performance of cloud rendering has been improved significantly.\n- Greatly reduced virtual memory utilization while loading chunks. This should also help improve how quickly chunks are loaded on the client.\n- Many fixes for handling worlds with a large amount of geometry. \n- Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers.\n- Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.)\n- Minor code quality and performance improvements for color mixing/swizzling functions used in various parts of the renderer.\n- The rendering of some options in the video settings menu has been slightly improved.\n- Improved the performance of the box blurs used in biome color blending, making the higher values for the biome blend option less expensive.\n\n## Fixes for mod compatibility\n\n- Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods.\n- Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen.\n- Fixed a crash with Immersive Engineering when block entities attempt to render particles.\n- Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.)\n- Fixed compatibility with mods that render their block entities on a glowing render pass.\n- Improved compatibility with mods that use custom fluid renderers.\n- Improved compatibility with mods that use custom biome colors.\n- Improved compatibility with mods that extend the entity renderer.\n- Improved compatibility with some resource packs that use custom shaders in entity rendering.\n- Added support for the FREX Flawless Frame API on NeoForge.\n- Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)\n- Fixed a cryptic crash relating to the PoseStack that can happen when mods render items using the Fabric APIs.\n\n## Other bugs fixed in this release\n\n- Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.)\n- Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer.\n- Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.)\n- Fixed a problem where animated textures would stop animating, especially when some other mods were installed.\n- Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures.\n- Fixed a problem that caused clouds to render as fully opaque.\n- Fixed a regression that was causing clouds to only render at a short distance.\n- Fixed a bug that would cause clouds to render with the wrong colors at specific times of day and with specific camera angles.\n- Fixed tooltips being cutoff in the Video Settings menu when the effective window size is very small. \n- Fixed a bug where clouds may not render their bottom faces at specific camera angles.\n- Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft.\n","changelog_url":null,"date_published":"2024-11-17T01:42:32.268128Z","downloads":97287,"version_type":"release","status":"listed","requested_status":null,"files":[{"id":"zGhm2QtO","hashes":{"sha512":"2adf1d0cec7e7799e45cfa9d74cd7c6f3a5e68acf2c2a9b0d77417b881b435b5e022861c1eb7ff0b550a4ac6e445bc31a372602941b35d7d31671499d8e9b950","sha1":"497c0cdf99c235cc5005f31019a77ac75cc80974"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/Ci7BTU2N/sodium-neoforge-0.6.0%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.0+mc1.21.1.jar","primary":true,"size":1148443,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"r0Cvb6jf","project_id":"AANobbMI","author_id":"TEZXhE2U","featured":false,"name":"0.6.0 (Beta 4) for NeoForge 1.21.1","version_number":"mc1.21.1-0.6.0-beta.4-neoforge","changelog":"- Fixed a problem with older Intel GPUs that would cause Z-fighting with block overlays.\n- Fixed a crash with Immersive 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This can improve terrain rendering performance slightly, and sometimes much more with certain mods or resource packs.\n- Added an option to the Video Settings screen for controlling the Fullscreen Resolution. (This is currently only available on Windows.)\n- The game no longer crashes at startup instead of showing an error pop-up mesage on NeoForge.\n- Fixed a problem where animated textures would stop animating, especially when some other mods were installed.\n- Fixed a problem where z-fighting would occur with some block overlays, such as emissive textures.\n- Fixed a frequent crash when unfocusing the game window or switching between applications on older Intel GPUs.\n- Fixed a bug that would cause mixin overrides from mods to not apply.\n- Fixed compatibility with some mods that modify biome colors on NeoForge (i.e. Polytone.)\n- Fixed compatibility with mods that render their block entities on a glowing render pass.\n- Added an API for mods that need to conditionally render block entities (i.e. Flywheel.)","changelog_url":null,"date_published":"2024-09-15T18:02:07.997499Z","downloads":168846,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"CWcLkLRF","hashes":{"sha512":"9dcfacdd06710eb04dd8d34d4fc5b463a8be43ab06a67ca8571afa6466b39d3450fd05253598f185ba635013a4fee360ef1f8c04988e61eba2271133d9eb7716","sha1":"d59103545378e3650ec33b1489bb8d9f4e380fb1"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/vO5IVg3V/sodium-neoforge-0.6.0-beta.2%2Bmc1.21.1.jar","filename":"sodium-neoforge-0.6.0-beta.2+mc1.21.1.jar","primary":true,"size":1128656,"file_type":null}],"dependencies":[]},{"game_versions":["1.21.1"],"loaders":["neoforge"],"environment":"client_only","id":"rcNehRIZ","project_id":"AANobbMI","author_id":"DzLrfrbK","featured":false,"name":"0.6.0 (Beta 1) for NeoForge","version_number":"mc1.21-0.6.0-beta.1-neoforge","changelog":"This version contains a countless number of improvements and bug fixes, and is the largest update to Sodium since the initial release.\n\n## Highlights\n- **This is the first multi-loader release for both NeoForge _and_ Fabric!** Yes, seriously!\n  - In the long-term, this means that users and mod authors will no longer need to rely on third-party forks of Sodium (Rubidium, Embeddium, Xenon, etc). This will greatly reduce friction for everyone, and improve the overall user experience significantly.\n  - We are working with mod authors as quickly as possible to implement additional APIs to improve mod compatibility with this version. Where possible, we will try to submit patches upstream to other mods to minimize the effort needed. If you are a mod author who finds their mod no longer works with Sodium 0.6, please [open an issue](<https://github.com/CaffeineMC/sodium-fabric/issues>) so that we can work with you to fix it.\n- **The Fabric Rendering API (FRAPI) is now supported out of the box!** This greatly improves mod compatibility, and makes it so mods like _Indium_ are no longer necessary. We've worked with individuals in the Fabric team and other mod authors to make sure our implementation works correctly, and have done comprehensive testing to ensure other mods behave correctly with our implementation. (That said, if you find a bug with it as a mod author, please let us know.)\n- **Major improvements for translucent blocks!** You know the long-standing issues with stained glass and other blocks, and how they don't quite look right? We're happy to announce those issues are no more. This means that translucent blocks will look great-- much better than Vanilla even-- with almost no performance impact. (This achievement would not have been possible without the effort of [Douira](https://douira.dev/). This was such a complex issue that it became the subject of their master's thesis.)\n\n## Other changes\n- The quality of terrain rendering has been greatly improved (greater vertex/texture precision), fixing many issues with special block models. \n- The graphical fidelity and performance of cloud rendering has been improved significantly.\n- Error messages at startup are more helpful now, especially when showing errors about incompatible graphics drivers.\n- Reduced the overhead of framebuffer copies, improving performance slightly on integrated graphics.\n- Fixed a bug that would cause z-fighting between fluids and some special blocks (such as Stairs and Slabs.)\n- Added support for modifying the alpha component of vertex colors in terrain rendering, as used by some mods.\n- Improved compatibility with mods that use custom fluid renderers.\n- Improved compatibility with mods that use custom biome colors.\n- Improved compatibility with mods that extend the entity renderer.\n- Fixed an issue where some chunks would not render correctly immediately after the projection matrix was changed (such as when putting down a Spyglass.)\n- Fixed an issue where mods relying on FREX Flawless Frames (such as ReplayMod) would have a one-frame delay before chunks were rendered to the screen.\n- Added a workaround for users who have installed ASUS GPU Tweak III on their computer, since it causes extremely poor performance and crashes with Minecraft.\n- Fixed a crash at startup with ARM CPUs on Windows that don't support OpenGL without the use of a translation layer.\n- The rendering of some options in the video settings menu has been slightly improved.\n- And many other improvements...\n","changelog_url":null,"date_published":"2024-08-22T23:03:49.565370Z","downloads":60525,"version_type":"beta","status":"listed","requested_status":null,"files":[{"id":"X1S1qW0h","hashes":{"sha512":"988bdce9ac6e6561033991fcf59840f2699447797b760490d56a9bc07ad8e677421a6419563ef4b4d01d13540672195f335801fca6741618b589b24f600290b3","sha1":"c9f8ec31a89c044c95fe3e124e6363e76d0b4eaa"},"url":"https://cdn.modrinth.com/data/AANobbMI/versions/rcNehRIZ/sodium-neoforge-0.6.0-beta.1%2Bmc1.21.jar","filename":"sodium-neoforge-0.6.0-beta.1+mc1.21.jar","primary":true,"size":1111194,"file_type":null}],"dependencies":[]}]